Starting this challenge will be a bit more like a Build a City Challenge than like a Decades challenge. First, you will need to either start with a blank save, or actively bulldoze all the lots and delete all of the sims in the save (unless you plan to use them in your households). The only exceptions are destination worlds, such as Granite Falls or Selvadorada, but since this is a Decades challenge, you still might want to change the buildings to fit the decade you’re in when you visit them.
Once your world is empty, you need to figure out what world you’ll want to live in. Yes, you could make your sims first, but knowing what world you start in might influence the sims you decide to make. For example, if you start in Mt. Komorebi, you might want to dress them in traditional Japanese garb. Not all worlds will be available at the beginning, and I will get into this a bit more later, but the only worlds available to start out in from the very beginning (1600) are:
Brindleton Bay
Glimmerbrook
Granite Falls (if you have the All Worlds are Residential mod)
Henford-on-Bagley
Mt. Komorebi
Newcrest
Oasis Springs
Tartosa
Willow Creek
Windenburg
Chestnut Ridge
Now, you might be wondering why I chose the worlds I did. It’s because they’re the most realistic for the decade that I have chosen the challenge to start in - ordinarily for the BACC, you would need to unlock spellcasters to unlock Glimmerbrook, but I feel it would be unfair to keep it locked when it’s such a perfect spot for decades gameplay, especially if players do not want to have spellcasters in their decades game. You will be able to unlock the other worlds later, but most of them will require a certain period of time to pass first.
Once you know where you’re starting, you need to make your sims! This is going to be fun!
Unlike the regular BACC where you decide the exact number of starting sims with a dice roll, the BTDC will determine the number of starting households with a dice roll, as well as the number of sims in each household, and the wealth/type of household. Seems like a lot, I know, but it’ll be worth it, I promise. You will never get the same start twice with a system like this!
You will start off with 1 household already, and that household will be wealthy by default because they will be the mayoral household. The patriarch of this household will be the mayor of your town. But now you need to decide how many other households will be joining the mayor on this adventure, and that is when you will need to roll a 6 sided die. Whatever number it lands on is how many side households you will start out with.
For example: If you roll a 3, that means you will start out with 4 total households.
Next, you will roll for the amount of sims and type of household. This will require a 10 sided die. If you roll an option for the mayoral household that doesn’t make sense, you may freely roll again until you get an option that does make sense. However, for the rest of the households, you may only roll once. If you get an option you dislike, you will have the opportunity to turn your luck around later just by playing the household.
Single sim
Married couple
Two siblings
Single parent & a child
Single parent & 2 children
Two parents & a child
Two parents & two children
Grandparent, parents, & 1 child
Elderly parents & married couple
Orphanage with 1 matron and 3 unrelated children
Now, these starting sims can be of any age - if you roll for an orphanage with 3 children, that doesn’t mean they all need to be of child age. The only ones that must be a certain age are the elderly parents and the grandparents - they must at least be adults, although elders would make the most sense.
The next decision that needs to be made is the wealth//status of each household. This will only require a 4 sided die. Once you have your number of households and the size of each, you will roll to find out their status - the only exception is the mayoral household, because they are a naturally wealthy noble house.
Destitute (think extreme rags to riches)
Poor/peasant
Average/middle class
Wealthy/upper class/nobility
And with that, you should have your households all planned out. If you feel like you didn’t do it correctly, I will put an example of what I rolled under here so you know what to look for:
Mayoral Household + 6 households (rolled a 6) Mayoral household: Wealthy, two parents and a child (rolled a 6) Second household: Single poor sim (rolled a 1 on the d10 and a 2 on the d4) Third household: Single destitute sim (rolled a 1 on d10 and a 1 on d4) Fourth household: Poor single parent and child (rolled a 4 on d10 and a 2 on d4) Fifth household: Two wealthy/noble siblings (rolled a 3 on d10 and a 4 on d4) Sixth household: Middle class grandparent, parents, & child (rolled a 8 on d10 and a 3 on d4) Seventh household: Poor parents with two children (rolled a 7 on d10 and a 2 on d4)









