Hi Simmers!! Love island season is here and like many of you I like to play while I watch. I made these rules while watching last year and I decided to share them with y’all. I know there’s an older version of this challenge called WooHoo Island made by Game Guru Jess, however this one has day to day rules, a calendar system, and uses features from recent packs.
Like a lot of people who enjoy challenges I’m definitely a legacy player but I feel like I never finish all 10 gens. This is why I like this challenge so much because a lot of thought goes into creating the villa and islanders but won’t take you years to finish lol.
Feel free to change any challenges or dates if you have any unique ideas or don’t have the required packs. Use hashtag #loveislandchallenge or #cheekyloveisland if you decide to play. See my current progress here
“I’ve often found myself buying packs and not exploring them fully or not playing them after my initial playthrough!”
“I haven’t even thought about XYZ pack in years!”
“I’m bored!!”
Any of these testimonials sound like you? They sound like me too! The Sims 4 has been out for over 10 years and at the time of writing has over 70 DLC packs with 17 expansions and 12 game packs (may the concept rest in peace) and I have spent far too long forgetting some of my favorite features. SO I have decided to write a Lepacy Challenge based on each of the Expansion and Game packs! (Except Batuu obviously)
Currently, I have written up to Life and Death (which is the most recent pack at the time of updating this) for a total of 29 generations! When new packs come out I will do my best to update quickly. I have outlined a basic story to connect the generations but obviously, you don’t have to follow it, do what's fun for you! For a slightly abridged legacy, you can play without the GP generations.
More Info and Rules Under The Cut!!
Every generation has a set of basic rules and an additional set of just for fun rules. While the basic rules must be completed every generation, just for fun rules are there for extra challenges, tasks, storytelling bits, or cross-pack challenges. There are also some general rules for the overall lepacy. If you have any questions or suggestions please let me know!
Please be aware that I am currently playing through this challenge for the first time on my YouTube channel and as a result, rules may be updated/changed/added to better reflect their generation’s pack features!!! If This Happens I will add a note about it!!
Anonymously Autonomous: an Autonomy Based Legacy Challenge
For The Sims 2, The Sims 3, and The Sims 4
Have you ever played an ISBI (I'm Surrounded by Idiots) legacy, or an asylum challenge? Was it something you enjoyed, but felt a little ick about the name, and the premise being that the sims you don't control are "insane," "crazy," "erratic," or just in some way just stupid?
Well, you're not alone! The autonomy in these games isn't great, but can make for some really chaotic situations that you'd never get if you controlled every single sim most of the time, so it's fun to occasionally play a game where your sims are allowed to just be their little chaotic selves. And I want to help facilitate the chaos because maybe I'm a little bit of a Watcher of Mischief myself.
If you're interested, keep reading!
Basic Concept
If you know the ISBI and Asylum challenges, you know the main premise: you can only control one sim in your household. In the ISBI Legacy, your founder will eventually "pass the torch" on to their heir, who will become the next sim you can control, and you will no longer be able to control your previous sim. It's very simple. There are other rules, and some versions even include the addition of points, but that's the basic idea.
For AAL (Anonymously Autonomous Legacy), at the bare bones, it's the same exact concept: one single sim you can control. But I decided to do something a little different with this, as well, because I didn't want this to be just a renaming of the ISBI. I want it to be its own thing. And what that thing is is:
Randomization.
The sim you can control will not necessarily be your founder or heir at all times. When you only control one sim, it will always be that sim you control, but once you have multiple sims in your household, after a set period of time you have to Spin a Wheel with all of your household's eligible sims on it to pick what sim you will control during the next set period of time. Sometimes, you will get the same sim multiple times in a row. Sometimes you might never even get to control your heir. It will all depend on the wheel (or dice roller, or number randomizer, whatever you wish).
Interested? Good!
General Rules (for Sims 2, 3, and 4)
Create a YA sim of your choice. If you are playing TS2, you may start either as a YA in university, or you may start as an adult to start their life right away. They can have any personality, likes/dislikes, turn ons/offs, whatever you want.
If you want to start off with randomization from the very beginning, give them a spouse, and spin the wheel to decide who you play as from the beginning.
Use whatever age span you want to for this. However, short might make this even more difficult that it already will be, so only use short if you want an extra challenge.
You may not use money cheats.
Move into a lot using whatever money your family has. You may not give them more money to build them a nice house.
Optional: Move them into the biggest lot in the game (whichever iteration you're playing), and do some lawn living. If they still have a lot of money, reduce their money in a way you see fit - remove it through cheats, or purchase a really expensive item that serves no practical purpose.
Next generation begins when the heir becomes a YA.
Non-heir children may stay in the family home however long you want.
Autonomy Randomization Rules
Once you have more than one sim in your household, you must decide on a specific timeframe in which to randomize who you will be allowed to control and how long you can control them.
An example of what I mean by this is if you have four sims in your household. Let's call them Matthew, Frankie, Shawn, and Sky. Matthew is the founder, Frankie his wife, Shawn a child, and Sky a toddler. You input their names in the wheel, and spin it. The wheel lands on Shawn's name, so for that entire week, he is the only one you are allowed to play.
When you have a sim chosen to be the only one you can control, that is the only sim you may select. You may not select other sims to check their inventory, to check their needs, etc. Their needs and everything are a mystery to you. If they genuinely seem to be stuck, you may reset them however your particular iteration allows you to do so.
You may use your own timeframe for selecting a random sim, but I have come up with my own in case you want to use one of mine.
Weekly Randomization: On Sunday at 8 am, spin the wheel. From that moment until the next Sunday at 8 am, you will control only that sim.
Seasonal Randomization: This is similar to the previous one, but if you play TS4 and play with 14 day or 28 day seasons or have some kind of mod or cheats to modify the length of your seasons. On the first day of the season at 8 am, spin the wheel. From that moment until the first day of the next season, you will control only that sim.
Yearly Randomization: If you want more time with a single sim, this one is for you. On the first day of Spring at 8 am, spin the wheel. From that moment through all of Spring, Summer, Autumn, and Winter, you will control only that sim. On the first day of the next Spring at 8 am, you will spin the wheel again.
Age Span Randomization: The next time your current sim ages up, spin the wheel. So if your founder starts as a YA, spin the wheel when they age up to adult. If the next sim is a child, you play them until they age up to teen, and so forth.
No Randomization: This is an option. If you only want to control your torch holders, you don't have to randomize who you control at all, you can just control your founder then heirs, as long as you only ever control one sim at a time.
Random Randomization: This one would be rather difficult to keep track of, but if you want to, you can use either a number randomizer, or a dicer roller, or some way, to pick how many days you will control your current sim. When you first start controlling a sim, you will roll to find out how many days you may control that sim. Once you move onto the next sim, roll once again to find out how long you will control that sim.
This is all of the timeframes I can come up with right now, but if you have any ideas feel free to message them to me!
Another rule about the randomization is that you may roll the same sim multiple times in a row. You may not remove your current sim from the wheel - whatever sim you get is the one you play.
The sim you control doesn't need to be related to your family. If they are a controllable sim in your household, you must put them on the wheel. If you move in your best friend? You may end up controlling them more often than your own sim.
Optional: If you are going to be posting your legacy on Simblr, or somewhere else, and want to really follow the "anonymous" part of this challenge, keep the sim you are controlling a secret from your viewers! See if they can guess which sim is being controlled, maybe have a poll every time before the next switch just for fun.
General and Iteration-Specific Rules
The first thing I'm going to talk about is what sims are eligible to be put on the wheel, depending on which game you are playing.
The Sims 2: The sims eligible for being the controllable sim are as follows: toddlers, children, teens, young adults (if you send them to university), adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. If you use cheats to control babies or pets, you may also add them to the wheel.
The Sims 3: The sims eligible for being the controllable sim are as follows: babies, toddlers, children, teens, young adults, adults, elders, cats, dogs, and horses. All occults/supernatural beings are also eligible, if they are in your household.
The Sims 4: The sims eligible for being the controllable sim are as follows: infants, toddlers, children, teens, young adults, adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. Also, if you use the mod that allows you to play pets, you may add them to the wheel as well.
You may play however you would normally play, except that you are only allowed to play one sim at a time.
Mods and CC are allowed. You may even use mods that improve autonomy if you so wish.
For any of the games, you may set things up to make life easier for you. For example, I suggest using the baby monitor in TS3 if you end up having to play as a baby - that way, you can use it to call attention to yourself if you are in need. For TS4, I suggest using MCCC to make more things autonomous, like gardening and repairing items. Things like that.
When controlling a sim, you may use their reward points to purchase things. Even if they are rewards that will help you greatly, nothing is off limits. Use whatever advantage you are given.
Nothing in the build/buy modes are off limits either. If you want sim death, feel free to build the horrors. If you want to keep as far away from death as you want, you don't even need an oven. It's up to your discretion.
Also, how do you choose an heir? You can choose an heir any way you choose. Whether you choose the one you like the most, have an heir poll, or use one of the Succession Laws from the official legacy challenge, any way you prefer is fine.
What is the Goal?
Your goal is to get to the 10th generation, and will end when the 10th generation's youngest child ages up to YA. You may play further than this if you please, but that is the main goal.
However, this is not as simple as you might thing, and that is why it is your only required goal.
Because you will (probably) be randomizing which sim you can control, it's not always going to easy to keep your heirs alive, or even find your heir a spouse/significant other to have children with. After all, if you can't control the heir, how can you find them someone to love?
You will have to use whatever sim you are allowed to play to your advantage. If you can't play your heir, use the sim you can play to bring eligible sims to the household to meet your heir.
Another reason that the goal is simple is because sims are not the brightest bulbs in the box, or the sharpest tool in the shed (I had to say it). Some of your unplayable sims might very well die to something silly, like eating too many jelly beans (TS3) or starving to death. Some babies, infants, toddlers, or children may be taken away by social services. Some pets might be taken away as well.
Optional: If you want a little extra challenge, you can add the generational goal that you have to try to complete your heir's LTW/aspiration before they die.
"What is the fail condition for this challenge?" You may be asking. There is exactly one fail condition: every sim related to your family in the household dies/is taken away. So, realistically, this challenge is very difficult to fail. If you only have one related sim left in the household but there are relatives out in the world and you want some insurance, feel free to bring the family back into the home. Whatever you can do to not fail? Do it.
And that's all I have for now! I haven't put together points or anything, or a score card, because I know people don't really play challenges for points anymore. But, if enough people want to play for points, I will add a scoresheet/scoring section.
If you have any questions, please message them to me or comment on this post, and I will answer your questions to the best of my ability!
If you decide to play this challenge, please tag it with #SimsAALC so that I can see it!
Below are the rules/guidelines for our challenge. Please reach out to team captains (@jvnart or @ficklecat) or send us an ask here if you have any questions that are not covered here!
ABSOLUTELY NO ABUSE, BULLYING, TROLLING, OR ANY OTHER SORT OF TOXIC BEHAVIOR WILL BE TOLERATED - this is a friendly competition with no end-game other than encouraging our community to create and have fun. Insulting or disparaging other creators in any way (including inciting discourse on or about their posts/fanworks) will result in disqualification, and depending on severity, a ban from the community.
NO REPOSTED ART - any writing or drawing used for this competition MUST be newly created, and MUST be your own; no AI creations will be counted or accepted, and any art that is reposted or stolen will result in disqualification and a ban from the community.
ADDITIONAL KKG COMMUNITY GUIDELINES APPLY - that means sensitive content must be tagged appropriately, and no incest, student/teacher, adult/child shipping will be permitted. NSFW fanworks are allowed but must also be tagged appropriately.
MUST BE KAKAGAI RELATED - other ships or characters can appear in your works, but the focus must be KakaGai. This does NOT have to be limited by your assigned team - ie, you can write Gai POV if you are on Team Kakashi, etc.
NO LATE SUBMISSIONS - unlike our other events, this challenge will not count late submissions - and yes, this applies to us procrastinating mods! All fanworks must be posted and tagged by midnight on the last day of the challenge (Monday, June 2nd).
PROMPTS CANNOT REPEAT - while you can choose any prompt you want each day, you cannot repeat prompts for your submissions; each work must be associated with only one prompt at a time, and cannot have more than one fan work for the challenge attributed to it.
BONUS PROMPTS - points for same-day bonus prompts will only be counted if the work is posted within 24 hours of the prompt announcement (Tumblr post must be time-stamped accordingly). You may complete a regular prompt on the same day you complete a bonus prompt if you wish (or if you're insane).
POINT SYSTEM - we will not be debating or accepting challenge of the point system - this is strictly for fun, the points really don't matter, please do not take this so seriously.
TEAM ASSIGNMENT - the teams are assigned randomly, and are essentially arbitrary, you cannot change teams or request a specific team. Again, teams are RANDOM, you cannot choose your team no matter how much you love Gai or Kakashi (don't worry, we know you have a favorite, we won't tell ;))
CHALLENGE WITHDRAWAL - if you wish for your work to be withdrawn from the challenge for whatever reason, please DM one of the team captains. Withdrawing your work will not result in your team losing the points contributed, but we will remove it from this blog. It is up to you to remove your own posts from Tumblr or untag the post thereafter.
I made a post on my main blog entertaining the idea of making a Tumblr-user-controlled Sims 3 world with the BATIM cast where I don't interfere with anything and simply provide live updates while the sims have full free autonomy outside of suggestions. Said post got three whole likes, which is all the approval I need to make impulse decisions :D
GROUND RULES:
-I'm doing this in the Sims 3 and not the Sims 4 because I like the third game better, it's more difficult, less glitchy, and I constantly forget my password to even play the Sims 4.
-That being said, I have two expansion packs, being Pets and Late Night. Late Night introduces celebrities and city life. I also have vampires.
-All relationships, jobs, skills, stuff for the house, traveling, etc. will be completely up to users to decide, and I won't interfere by any means other than monitoring and posting updates/replies.
-I have a lot of custom content for houses and sims, but no mods installed as I have no clue how to make them functional. If I don't have something in particular for a design, then I can go out and download whatever CC I need for it.
-Sims 3 limits each household to having 10 members maximum, but I can switch households if the audience requests it
-I will be accepting ALL requests. Want Joey to be a vampire who bullies Bertrum after making out with Henry?? Consider it done.
-While I COULD try to make characters look close to their official media counterparts, I think it's more fun to leave their designs up to the audience to decide.
-Any and all characters are basically free to suggest, they just have to be from the Bendy franchise. Hell, maybe I'll consider fan characters/AU characters later on if we can get this far enough.
-Sims 3 is a much older game, meaning you can't find CC for it that's explicitly for BATIM the way you can with Sims 4. If I'm requested to put in the toons, keep in mind that they probably won't look right due to limitations. CC is a bit limited in general, but I will try my best to honor the wishes of the audience.
-Suggestions will be taken exclusively though asks! Anonymous asking is enabled though, so don't worry.
-I typically play with aging either extended to the maximum or turned off entirely, but I'll be using the default age settings while giving the sims full free will.
-While I also usually play with cheats on, I'm going to be turning them off. If they go broke, then they go broke 🤷♀️
That's all the rules and warnings I can think of for now, but more could possibly be added depending on circumstances. The first decision post will be going up right after the rules are submitted!
I'm excited to see where this will go and hopefully get to expand outside of my normal playstyle of micromanaging and making everything perfect 24/7 👍
Link to list of open slots, ages, and personalities of all currently implemented characters: https://www.tumblr.com/ts3batim/788904098052423680/you-should-make-a-post-that-lists-which-slots-are?source=share
Starting this challenge will be a bit more like a Build a City Challenge than like a Decades challenge. First, you will need to either start with a blank save, or actively bulldoze all the lots and delete all of the sims in the save (unless you plan to use them in your households). The only exceptions are destination worlds, such as Granite Falls or Selvadorada, but since this is a Decades challenge, you still might want to change the buildings to fit the decade you’re in when you visit them.
Once your world is empty, you need to figure out what world you’ll want to live in. Yes, you could make your sims first, but knowing what world you start in might influence the sims you decide to make. For example, if you start in Mt. Komorebi, you might want to dress them in traditional Japanese garb. Not all worlds will be available at the beginning, and I will get into this a bit more later, but the only worlds available to start out in from the very beginning (1600) are:
Brindleton Bay
Glimmerbrook
Granite Falls (if you have the All Worlds are Residential mod)
Henford-on-Bagley
Mt. Komorebi
Newcrest
Oasis Springs
Tartosa
Willow Creek
Windenburg
Chestnut Ridge
Now, you might be wondering why I chose the worlds I did. It’s because they’re the most realistic for the decade that I have chosen the challenge to start in - ordinarily for the BACC, you would need to unlock spellcasters to unlock Glimmerbrook, but I feel it would be unfair to keep it locked when it’s such a perfect spot for decades gameplay, especially if players do not want to have spellcasters in their decades game. You will be able to unlock the other worlds later, but most of them will require a certain period of time to pass first.
Once you know where you’re starting, you need to make your sims! This is going to be fun!
Unlike the regular BACC where you decide the exact number of starting sims with a dice roll, the BTDC will determine the number of starting households with a dice roll, as well as the number of sims in each household, and the wealth/type of household. Seems like a lot, I know, but it’ll be worth it, I promise. You will never get the same start twice with a system like this!
You will start off with 1 household already, and that household will be wealthy by default because they will be the mayoral household. The patriarch of this household will be the mayor of your town. But now you need to decide how many other households will be joining the mayor on this adventure, and that is when you will need to roll a 6 sided die. Whatever number it lands on is how many side households you will start out with.
For example: If you roll a 3, that means you will start out with 4 total households.
Next, you will roll for the amount of sims and type of household. This will require a 10 sided die. If you roll an option for the mayoral household that doesn’t make sense, you may freely roll again until you get an option that does make sense. However, for the rest of the households, you may only roll once. If you get an option you dislike, you will have the opportunity to turn your luck around later just by playing the household.
Single sim
Married couple
Two siblings
Single parent & a child
Single parent & 2 children
Two parents & a child
Two parents & two children
Grandparent, parents, & 1 child
Elderly parents & married couple
Orphanage with 1 matron and 3 unrelated children
Now, these starting sims can be of any age - if you roll for an orphanage with 3 children, that doesn’t mean they all need to be of child age. The only ones that must be a certain age are the elderly parents and the grandparents - they must at least be adults, although elders would make the most sense.
The next decision that needs to be made is the wealth//status of each household. This will only require a 4 sided die. Once you have your number of households and the size of each, you will roll to find out their status - the only exception is the mayoral household, because they are a naturally wealthy noble house.
Destitute (think extreme rags to riches)
Poor/peasant
Average/middle class
Wealthy/upper class/nobility
And with that, you should have your households all planned out. If you feel like you didn’t do it correctly, I will put an example of what I rolled under here so you know what to look for:
Mayoral Household + 6 households (rolled a 6)
Mayoral household: Wealthy, two parents and a child (rolled a 6)
Second household: Single poor sim (rolled a 1 on the d10 and a 2 on the d4)
Third household: Single destitute sim (rolled a 1 on d10 and a 1 on d4)
Fourth household: Poor single parent and child (rolled a 4 on d10 and a 2 on d4)
Fifth household: Two wealthy/noble siblings (rolled a 3 on d10 and a 4 on d4)
Sixth household: Middle class grandparent, parents, & child (rolled a 8 on d10 and a 3 on d4)
Seventh household: Poor parents with two children (rolled a 7 on d10 and a 2 on d4)
I have decided to start the Ultimate Decades Challenges modified by Morbid Gamer (Rules) with some Add ons made by Several persons and I'll be posting pictures and stories through my hole gameplay so that you can follow it.
TW: ⚠️ Trigger Warning because I’ll be playing through wars, pandemics, tragic events & sim deaths (including babies, toddlers and children). ⚠️