Source Mesh : SN \\ S0615H [suit reference here] [Numerical suit index here]
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Four variants.
Full LODs.
Full functional hat chops.
24 EA colours
Unisex.
Some clipping may be experiences when raising the arms above the head, but moves rather smoothly otherwise.
It's a hair idk what else to put here. Goes on the head. Hairish. Like a hair. Hairs very hairingly. Hair Hair I have an announcement. Hair Hair Hair. Hair. Yes.
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Download [ SFS Free] under cut :
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This is another difficult conversion I have had on the back-burner for a while, but had not worked out a method to translate it (at least semi-reasonably) into a TS4 cas item. It's really high poly. I used the same sneaky (and experimental - for me -) method that I used on the Halwe hair which might not be perfect, especially with the lower LODs, so I do apologise if there's anything going on I haven't been able to predict or counter through my own testing.
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Variant Breakdown :
Extremely high poly : 103k poly at LOD0
Very high poly : 88k poly at LOD0
Very high poly : 82k poly at LOD0
Extremely High Poly : 97k poly at LOD0
Higher Quality images of variants :
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[REGARDING HIGH POLY ITEMS]
♫ This is stupidly high poly. Do not download if you cannot handle high poly items in your game. These items are between 82-103k poly at LOD0 and should be used sparingly.
♫ Please limit the amount of sims in an active save who wear this style at once, especially within the same household.
♫ Please do not keep these item in your mods folder when you are not currently playing a save where a sim wears this item, unless you are certain that your game will not be negatively impacted by the larger poly count.
♫ It is not recommended to use this high poly item on NPC sims.
♫Please use this item sparingly.
♫While this item has full LODs, you will still be loading 80-100k polygons when you load a sim wearing this hair and view them at the closer distance. You must understand that this is a very large amount, and may increase the burden on your game.
♫I do not recommend using high poly cc in your game if you play on a low-end device.
♫I do not recommend pairing this hair with many other high poly items.
♫Please keep your game healthy and use this sparingly.
♫Posies will only make a few items that will reach this high of a poly count.
♫The high count of this mesh is due to the source mesh being extremely high poly.
Posies attempted to optimise this mesh, but could only do so much and any reductions further than this would have lead to a visually 'choppy' mesh.
So here it is, it is STUPIDLY high poly.
Additional note : While some of the hairs I intend to go back and convert for younger life stages, for these high poly hairs it's a definite NO. This is very detailed even for an YA sim, it absolutely would be unjustifiable on a PU or CU sim.
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Hat Chops :
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Boring shit :
TOU* :
Provided the usage is NONCOMMERCIAL AND THERE IS NO EARLY ACCESS OR AD REVENUE GAINED FROM YOUR USE OF THE ASSETS
DOU (do! tou)
Edits and recolors are welcome. You may include the mesh.
Conversions to other sim games is fine.
Conversions to games that don't have rewards for creating / uploading cc is fine. You might find it better to just convert straight from the source games rather than using my versions, though.
Reuploading is fine for archival purposes (If my patreon and SFS are gone, and my tumblr has not provided other links)
Use in deco sims or build objects is fine (that'd be really cool!!!)
Make corrections or compatibility updates if Posies is unable to do it, inactive or too busy.
NOU (no! tou)
No using this cc in paid or early access sim dumps.
No using this cc on model sims when advertising your own paid or early access cc.
No uploading this cc, derivatives or this cc or links to this cc to ad-sites [simfinds, curseforge, modco, any individual cc finds blog external to tumblr that receives ad revenue, any other social media account which is monetized. I don't care if people see my cc- you are not an altruist, you are a capitalist. starve.]
No re-uploading this cc to cc packs.
No re-conversions to games that have external or internal rewards systems for creating cc.
Regarding conversions :
Posies converts solely for fun and to bring items into the sims 4 which Posies enjoys and believes can be used for players to greater express themselves.
The meshes Posies has used have already been on the internet for some time. Posies isn't converting the meshes entirely faithfully, but trying to be creative and transformative with how Posies uses the textures and meshes Posies converts.
Non commercial share-alike only, This post is not monetized, you should not monetize or otherwise profit from the use of this mesh, these files, these textures. You should not monetize or otherwise profit from derivatives of this mesh, these files, these textures. Bundling this file into paid sim-dumps, republishing links to this file on sites which receive ad revenue, bundling this file and republishing this for any commercial use is prohibited.
If crediting via wcif please remember these are conversions and so while much was done by Posies, this is also a derivative work and the effort that the original artists put into their work should not be devaluated.
Posies does not support selling conversions from other games into the sims 4 (nor any other game for that matter.).
Don't be a rotten gourd.
(all screenshots taken in game)
I was going to take individual shoots for each variant, but I'm really tired now, so I'll add that another day, lol. Enjoy hair!
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Additionally, I will recommend this hair of the same style by lechair's chair. It's really nice
I would also recommend some other hairs [a] [b] [c] [d] [e] [f] [g] if you're looking for something that has similar characteristics to this hair but the polygon count of this is prohibitive.
Source Mesh: SN//S0492H [Suit reference here] [Numerical suit index here]
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Unisex
YA-Elder
Full Lods
Functional hat chops. (hat chops aren't perfect- view .gif below)
Weighted
Custom thumbnail
Disabled for random
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More previews [higher quality] : [A] [B]
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Download under the cut : [SFS, free]
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POLY COUNT :
Posies note : Even when simplified, SN hairs tend to be very high poly)
V1 lod0 : 45k poly (HIGH)
Less strands lod0 : 39k poly (HIGH)
V2 lod0 : 36k poly (HIGH)
V3 lod0 : 28k poly (ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧)
V4 lod0 : 38k poly (HIGH)
V5 lod0 : 35k poly (HIGH)
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Variants :
Normal : Normal
Less Strands : Less Strands
V2 : Strands by the cheek have been removed.
V3 : Without extra strands, Strands by the cheek have been removed, extra ponytails have been removed.
V4 : With extra strands, extra ponytails have been removed (cheek strands retained)
V5 : With extra strands, Strands by the cheek have been removed, extra ponytails have been removed.
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Known issues :
As previously mentioned, the hat chops are not perfect with all EA hats (this particular shape just proved difficult to give hat-chops)
There is a gap near the forehead to allow for forehead sliders (as well as the hair being weighted to the area. On smaller foreheads, the gap may be obvious from certain angles in game.
Larger ears will clip.
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Boring shit :
TOU* :
Provided the usage is NONCOMMERCIAL AND THERE IS NO EARLY ACCESS OR AD REVENUE GAINED FROM YOUR USE OF THE ASSETS
DOU (do! tou)
Edits and recolors are welcome. You may include the mesh.
Conversions to other sim games is fine.
Conversions to games that don't have rewards for creating / uploading cc is fine. You might find it better to just convert straight from the source games rather than using my versions, though.
Reuploading is fine for archival purposes (If my patreon and SFS are gone, and my tumblr has not provided other links)
Use in deco sims or build objects is fine (that'd be really cool!!!)
Make corrections or compatibility updates if Posies is unable to do it, inactive or too busy.
NOU (no! tou)
No using this cc in paid or early access sim dumps.
No using this cc on model sims when advertising your own paid or early access cc.
No uploading this cc, derivatives or this cc or links to this cc to ad-sites [simfinds, curseforge, modco, any individual cc finds blog external to tumblr that receives ad revenue, any other social media account which is monetized. I don't care if people see my cc- you are not an altruist, you are a capitalist. starve.]
No re-uploading this cc to cc packs.
No re-conversions to games that have external or internal rewards systems for creating cc.
Regarding conversions :
Posies converts solely for fun and to bring items into the sims 4 which Posies enjoys and believes can be used for players to greater express themselves.
The meshes Posies has used have already been on the internet for some time. Posies isn't converting the meshes entirely faithfully, but trying to be creative and transformative with how Posies uses the textures and meshes Posies converts.
Non commercial share-alike only, This post is not monetized, you should not monetize or otherwise profit from the use of this mesh, these files, these textures. You should not monetize or otherwise profit from derivatives of this mesh, these files, these textures. Bundling this file into paid sim-dumps, republishing links to this file on sites which receive ad revenue, bundling this file and republishing this for any commercial use is prohibited.
If crediting via wcif please remember these are conversions and so while much was done by Posies, this is also a derivative work and the effort that the original artists put into their work should not be devaluated.
Posies does not support selling conversions from other games into the sims 4 (nor any other game for that matter.).
4 Variants : Normal, Flipped, Normal Strandless, Flipped strandless
Normal and Flipped LOD0 : 27K poly
Fully Weighted
All LODs
Custom thumbnail.
Unisex [fem tagged, no frame restriction].
EA colours.
Please read known issues!!
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[Dance Gif Time]
More information and DL [SFS] [Always free!] under the cut!
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DL : SFS [FREE]
full link if embed fails : https://simfileshare.net/folder/267639/
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Hat Chop Previews :
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Weights / Morphs Previews :
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Known Issues :
Large ears (shown on model) will clip.
Certain hats will clip. Hat chops are as shown above, should be sufficient with most hats, but Posies cannot 100% guarantee all hats will be compatible.
To keep polycount reasonable, the inside of the fringe has single normals, rather than doubled normals. When viewing the sim head from certain angles, the 'inside face' of the hair will be see-through.
Because the hair is unisex, there are accommodations made to the m:masc frame higher shoulders. Hair will float on f:fem and m:fem to a certain extent. However, this also means bulky clothing may be worn comfortably. This was my decision, and how I decided to do this for my game. It may not be suitable for you.
I primarily convert these for my own use in game. If you find them useful, I am happy! If not, that is fine. Please remember that people who make cc are people.
With reshade effects like comic.fx, it will look 'crunchy', especially when your sim is in a static dynamic pose. In day-to-day gameplay, it should not be that noticeable, but if this bothers you, I do not recommend downloading any of my conversions.
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TOU and Stuff :
I am a hobbyist. You get what you see. This is what it looks like in my game.
Posies converts solely for fun and to bring items into the sims 4 which Posies enjoys and believes can be used for players to greater express themselves. The meshes Posies has used have already been on the internet for some time. Posies isn't converting the meshes entirely faithfully, but trying to be creative and transformative with how Posies uses the textures and meshes Posies converts. Non commercial share-alike only, This post is not monetized, you should not monetize or otherwise profit from the use of this mesh, these files, these textures. You should not monetize or otherwise profit from derivatives of this mesh, these files, these textures. Bundling this file into paid sim-dumps, republishing links to this file on sites which receive ad revenue, bundling this file and republishing this for any commercial use is prohibited. If crediting via wcif please remember these are conversions and so while much was done by Posies, this is also a derivative work and the effort that the original artists put into their work should not be devaluated. Posies does not support selling conversions from other games into the sims 4 (nor any other game for that matter.). Don't be a rotten gourd.
TOU* :
Provided the usage is NONCOMMERCIAL AND THERE IS NO EARLY ACCESS OR AD REVENUE GAINED FROM YOUR USE OF THE ASSETS
︶⊹︶︶୨୧︶︶⊹︶
DOU (do! tou)
Edits and recolors are welcome. You may include the mesh.
Conversions to other sim games is fine.
Conversions to games that don't have rewards for creating / uploading cc is fine. You might find it better to just convert straight from the source games rather than using my versions, though.
Reuploading is fine for archival purposes (If my patreon and SFS are gone, and my tumblr has not provided other links)
Use in deco sims or build objects is fine (that'd be really cool!!!) (so long as it is free!!!)
Make corrections or compatibility updates if Posies is unable to do it, inactive or too busy.
︶⊹︶︶୨୧︶︶⊹︶
NOU (no! tou)
No using this cc in paid or early access sim dumps.
No using this cc on model sims when advertising your own paid or early access cc.
No uploading this cc, derivatives or this cc or links to this cc to ad-sites [simfinds, curseforge, modco, any individual cc finds blog external to tumblr that receives ad revenue, any other social media account which is monetized. I don't care if people see my cc- you are not an altruist, you are a capitalist. starve.]
No re-uploading this cc to cc packs.
No re-conversions to games that have external or internal rewards systems for creating cc.