TUTORIAL - Changing the default layout when S4S exports a Blend file
Only found tutorials online for changing the layout when you make a new file with The Cube™, but it doesn't affect S4S-exported Blend files. This will do that.
What this doesn't cover: Actually editing the layout. You'll have to play around yourself, but you'll be able to find most things by right-clicking.
Steps below the cut!
1. Navigate to where you've installed Sims 4 Studio, and then follow this path: Sims 4 Studio > Blender > Scenes. You can make a backup of this folder just in case you want to revert the changes. I didn't do this because I didn't have the foresight to do so lol.
NOTE: This is different from the Sims 4 Studio file found in Documents.
2. Open up one of the files that are relevant to you.
As stated by their names, these are the layouts for exporting an animation, CAS item, or Build item.
NOTE: From a very quick experiment, I believe the difference between x.blend and x.2.8.blend is related to what Blender version you are using with S4S, with the 2.8 version applying for Blender versions 2.8+ (I use 4.0 and this tutorial doesn't work if I don't replace the 2.8 file.)
3. Tweak the layout to how you want it to be.
What I've altered in my preview:
- Display Statistics
- Closed the Collection 1 in the Outliner
- Removed and Added Workspaces that are relevant to me
- Flipped Headers to the top of the window
- Removed Animation Timeline from bottom of Default workspace
4. Save the layout! If you saved a cas file, then export a CAS object to check. Saved an object file? Then check with a Build item.
And that's it :^)
NOTE: When updating S4S, you will have to replace the blend files again. Make a backup of your edited files and replace them in the Scenes folder. This holds true if you use the installer exe as well.