tweakerville dev log 1
I've done hella but figure I might as well document my thought process; better late than never!
I have completed the male and female models in blender (including uv and boneifying, no weight paint just yet lol), just starting to texture in Krita. My uv map and my current progress in texture painting the atlas.
Her back looks pretty good, just messy seems on the side and not enough definition on the chest. I enjoy the actual art parts of this tho so the workflow comes quite naturally.
My idea for facial/ body customization is to create map sections that can be edited natively, with only one saved atlas stored per player piecing together saved assests saved in the main game (or even in interiors of certain shopfronts, like makeup/ hair salons, tattoo studios ect.)
If i get around to custom clothing, it would be based on the same system but for now I will rely on swatches per piece. Hat, facewear, necklace, top, jacket, bottoms, and shoes since dress up is my main grind motivation.
Consumable system will be based on the 7 drug catagories: uppers, downers, halucenagens, disassocitives, opiods, weed, and empathagens. Some effects have a bit of crossover so we will balance it when we get there. For now, I am creating models as a starting point to help me visualize their in game function.
I have also sculpted basic interior objects to build out the central square's various shops.
I'd made some rough clothing assests, but edited the female model which is why she is shirtless here. The male will be made bigger since he's kinda a short king here lol
Basic park props were basically the first thing I made, but bigger single use set piece and environment assets will fill out the space.
Story wise, I have the opening tutorial all mapped out on paper, which I can include later to this post. Once again, I have to create the mansion set piece to really sell that. Additionally, natively texturing my train assests as well as sculpting the set in blender will give me more control of its appearance in the end (removing ugly placeholder), I could also create door opening animations.
Overall I am proud with my current progress, coming back to this project when other mediums bore me. Getting closer to some color is infinitely exciting!

















