Hard Mode Concept Lethal Redesigns
Floor events:
Dandy: Taxes- Steadily drains tapes until the floor is completed. If a toon runs out of tapes before the floor is complete, they will die. (The rate of which tapes drain varies based on the amount of macines and number of players)
Dyle: Times up- Works as it does in Canon, but as time ticks on, the floor will become more unstable, triggering separate floor events to occur. The floor events will stack, so if the floor takes too long, players may have to deal with every floor event. (Main toon floor events not included)
Abilities:
Dandy: The closer a floor gets to completion, the faster he becomes. He still goes to freshly completed macines, but now he walks a path that goes from macine to macine. After floor 20, toons will naturally start walking towards him. They will gain a minor speed boost when walking towards him, but they will become sllightlly slower when walking away from him. Gains a detection range boost after floor 20.
Dyle: Has all of his canon abilities, but now he dispenses a smoke that grants the illness debuff to everyone he's near. The strength of the illness varies depending on how close he is. After floor 20, the density of his smoke increases, making visibility considerably worse and strengthening the illness debuff. He also gains a boost to attention span after floor 20.
They both spawn the same way as they do in Canon.
(Reblogs greatly appreciated!)
















