So much for weekly entries
In case I failed to mention, FIEA is an accelerated program. The intention is to condense a 2 to 3 year Master’s Degree into 4 sequential semesters (including summer). This means a loss of sleep is borderline guaranteed. Time to cover just a few things that I’ve been working on:
Rapid Prototyping - Story
Since I am so far behind on posting, I am going to focus this post on my second prototype. Space Between is a first person space exploration game.
You take the role of Jess an astronaut on the International Space Station when something goes wrong. Debris hits the station and everything is destroyed.
Utilizing dialogue trees and the difficulties of space traversal, you must utilize your air jet-pack to risk saving your partner Nick, or ditch him and make a run for the escape pod yourself.
Implementing a dialogue tree with multiple endings was not only difficult in a 2 week timeline, but quite tedious. I am very proud of our teams ability to put this together in such a short timeline.
Here are our current statistics based on the team and classmates play throughs:
Overall, I enjoyed working on Story the most so far in Rapid Prototyping.
You can check out a playthrough of Space Between below:
I will make sure to post info on my most recent Prototype and perhaps info on our Capstone Pitches! Don’t forget to check out The Unofficial FIEA Podcast to hear from current and past students on their experiences!











