Sacred Foundry (Borderless Ver) by Cliff Childs


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Sacred Foundry (Borderless Ver) by Cliff Childs
___ ___ Rocketship by Ralph Horsley
Speaking of gimmick Un-set Magic cards
These all look very normal, but weirdly there’s a big metal bar down the middle? Wonder what that’s
Ah, it lets you make Humming-Cats and Half-Squirrel Half-Crocodiles, and so on.
Digital Silver Border Set: Low-Hanging Fruit
So aside from designing totally new cards for an un-set on Arena, you could absolutely program in some pre-existing ones. Here are the types of already existing un-cards I most want and think are probably most feasible to add to Arena. I know @markrosewater is likely to want to do all new stuff and particularly stuff that can only work in digital, but I think there’s a lot of potential fun to be had by getting any and all silver border cards we can into digital.
Here are the broad strokes groups of cards I hope could be added or inspire new cards for such a set.
1. Dice Rolling Cards
We already do coin flips, and what is a D6 if not a fancy coin? The big investment on this is probably making a dice rolling animation.
2. Watermark Cards
I suspect the way cards are handled in Arena means there’s already a lot of stuff the game can recognize. Even if watermarks aren’t already something it can recognize, chances are it could be programmed, and I think it means it’s likely that the game can be programmed to care about them. I’m thinking stuff like artists matter like Artful Looter, rarity matters like Rare-B-Gone, and premium cards like Super Secret Tech.
3. Host/Augment
I think this one is more feasible than it might seem at first, though it does create a lot of work with the work around I have in mind. So if you can’t easily program these cards to just interact the way that they do IRL, I think you could program every possible combination of host/augment cards and just have it so the original host card object is replaced by an appropriate combined card object when you play an augment on to it. Essentially Common Iguana would be its own card, Half-Squirrel, Half- would be its own card, and then when you played it onto Common Iguana, both of them would disappear as far as the game is concerned and you’d have one new card called Half-Squirrel, Half-Iguana. Seems no matter how you do it this is probably a great deal of work, but it’s worth it if you ask me.
4. Double Cards
I have no idea really if the game can potentially handle these. I know MTGO can’t, so chances probably aren’t great. But if it can, bring them on. These encourage a special sort of grudge between friends that would be so delicious to taste on Arena.
5. Subgames
Ok, this one I’m incredibly doubtful could actually work. It’s probably an insurmountable amount of work to even try to make it happen. But gosh are these a special kind of fun.
6. Booster Opening
My hunch is you could approximate these by providing a way to choose a set and then just randomly generating the appropriate number and rarity of cards to choose from. The cards just disappear after you “open” the booster and don’t go into your collection. They just exist for that game. Also since it’s free and wouldn’t impact your collection if you do it that way, you could do more of these kinds of cards than you normally might.
7. Variant Cards
[Tumblr is being weird and won’t upload my image of six different Sly Spies]
Forgot these in the first pass at this, but I love them and want more of them.
Broadly speaking, I’d be happy to see any and all of this in a digital un-set.
I’m going to follow up some time this week with a list of specific silver border cards I want to see make their way to Arena. And after that, a post of custom designs I think Arena is uniquely capable of allowing to shine in all their silver glory.
New Un-set! Kinda.
Releases February 29th, 2019, a box set of 5, 30 cards, mono-colored decks (that can be shuffled together to make 60 cards decks), including new silver bordered cards and silver bordered reprints.
It will feature both full-art lands (with a new frame, in foil and nonfoil) and non-full art lands.
https://magic.wizards.com/en/articles/archive/news/announcing-unsanctioned-2019-10-10
Sword of Dungeons & Dragons- Weapon (longsword), Legendary (requires attunement)
A unique sword, whose blade is crafted to resemble a mace on one side, and a scimitar on the other. It’s brass handle curves in the shape of a coiled dragon, and affixed to its hilt is very solid icosahedron. You have a +2 bonus to attack and damage rolls made with this weapon, and while wielding it, you have immunity to damage from attacks made and spells cast by clerics and rogues. Attacks made with this weapon also deal an additional 1d8 poison damage and 1d8 piercing damage. Additionally, whenever you deal damage to a creature with this weapon, you can use a bonus action to summon a gold dragon wyrmling in a space of your choice that you can see within 15 feet. The dragon acts on its own turn in initiative, is friendly to you and your allies, and follows any commands you give to it. After summoning the dragon, roll a d20. On a result of 20, you may summon another dragon and repeat this process.
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I would have a Pinchy McStingbutt commander deck.
Sword of Dungeons & Dragons
A new card for Magic the Gathering's joke set Un-Stable is appearing at Hascon called the Sword of Dungeons & Dragons. As a fan of both nerd-things, I'm pretty excited. Let's stat this martial monstrosity:
Sword of Dungeons & Dragons
Magic Weapon, legendary, requires attunement
The weapon is a +2 weapon that deals 1d4 bludgeoning, 1d4 slashing, and 1d4 piercing damage on-hit. The attuned creature is immune to poison damage and radiant damage while wielding the weapon. The weapon has 3 charges on it that replenish at dawn. A charge can be spent to add 1d20 poison or radiant damage to their next attack that hits. Once per week, the attuned creature can call forth a Young Gold Dragon under their command for 8 hours. The dragon arrives 10 minutes after it is called.
//I feel like the weapon is crazy but it touches on everything at least a little flavor-wise and it IS legendary so it's not for low-level characters. The dragon can't be used mid-combat most of the time so it's hard to abuse it, and it's only usable once every week so it feels more like a last resort. On the downside, it will slaughter almost any boss you throw at the players so hit hard if this item lands in your game. To make it a bit less powerful, I would suggest trimming the dragon's time to 1 hour instead of 8 so they can't rest or they lose the dragon.