Me, preparing to theoretically go to bed (it's 9am and I got up less than 6 hours ago): I need to talk to an astrophysicist immediately. it's for worldbuilding reasons.
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Me, preparing to theoretically go to bed (it's 9am and I got up less than 6 hours ago): I need to talk to an astrophysicist immediately. it's for worldbuilding reasons.
it turns out trying to come up with realistic scientific terminology for types of magic is kinda hard
Hello darling. After that one post. May I ask what your solution to the Abundance Of Hypercarnivores problem in DND style fantasy settings is?
So the "Abundance of Hypercarnivores" problem exists for a specific reason: DND is a very combat-heavy game. Most of the mechanics of the entire system are dedicated to combat encounters.
And as such, DND type settings tend to focus on "things you can fight". Even more so "things that want to fight YOU." And the problem is made significantly worse by how POWERFUL player characters get, which requires more and more absurd encounters to give them a believable threat to overcome.
The worldbuilding for the natural world is a 'bestiary' of things that have 'challenge ratings' because you're playing the "I kill things and become a hero of the realm" simulator, not the "I'm wood elf David Attenborough and welcome to Mutual of Gnollmaha's Wild Kingdom" simulator. Exploration in DND is not very fleshed out.
If you can't fight it, they don't bother describing it.
Are there things like weird flies and beetles and harmless snakes and rodents and songbirds and fish and lizards and frogs and other animals in DND settings that just don't come up in a monster manual?
Well. Rules as written? No.
Because they're not written.
Realistically? There sure as hell would be. An ecosystem can't exist without having multiple trophic levels to it, but in DND you don't care about any trophic level that isn't a combat encounter. Which is .... FINE, I GUESS, it's what the system is built for, but it also means the worldbuilding is pretty limited in terms of fleshing out The Nature. There's less of an ecosystem and more of a hit list.
What the shit. Fighting a god in hand to hand combat as a gold dragon using immovable rods goes so fucking hard and it’s the backstory for a character that’s just in the main backstory???????? AMY???
You know how a lot of people, when making DND characters, make the mistake of having their level 1 PC have an elaborate backstory where they're super badass and already recognized as a hero?
When I made Ash I did the opposite. Her backstory is elaborate, yes, but in very mundane ways that inform her personality and how she perceives the world around her, and build up the logic of how she makes decisions.
I made everyone AROUND my PC a super powerful character who had done incredible things, and I gave Ash anxiety about it.
A question for Uneiverse (to give you an excuse to talk about it, only if you wanna. Since I also just really hearing about it). What's a detail about it that you really enjoy but haven't gotten a chance to use anywhere story related or otherwise just don't get to play with much (silly or serious)
This ask has been sitting in my inbox for over 5 months.
It's time.
And so, we begin with a question of my own.
What IS time?
We're off the map now. Come with me. Take my hand as we walk through the valley of the shadow of time. We're going to uncharted waters, and I'm going to put the fear of god into you. I'm going to make you ask yourself (and me) Amy, how the fuck does you brain WORK like that?
Let me tell you about time and fate, and about what it means to "predict" the future.
And you will begin to understand the scale of what lives within me, eternally gnawing at the inside of my skull, begging for release.
How it started: I need to flesh out this cool concept I've had for a while so it has specific categories that mean specific things
How it's going: I created an entire system of classifying anomalous events similar to the SCP Foundation's K-Class Scenarios but with better internal logic and clarity (instead of random letters meaning random things), the notation for which doubles as a full on anomaly classification system that expands on an important organization in the world, and doing so may have ALSO formed some really critical connective tissue between some of the early story points that I've been struggling to string together coherently (which makes actually starting to WRITE much closer to reality). The existence of this classification system ALSO expands on one of the major aspects of my magic system and runic notation for ritual casting. And in the process I've fleshed out ANOTHER really cool and related part of the way magic works that will play a major role in the lore and story.
I think your trademark (TM) is your posts about your very detailed worldbuilding, especially when you get into things like time and magic and reality! It’s very impressive and the amount of depth in everything is just amazing :D
Also vampires.
Have I talked about the magic system? The huge visual differences in how the same ritual/runic magic can be represented by different groups? (not only did I invent a runic system that translates effectively the process of creation into a kind of magic circle that you can literally LOOK AT AND HAVE A LOOSE IDEA OF WHAT IT DOES, I basically invented the equivalent of different LANGUAGES for it, because the same information can be represented in radically different visual ways while still showing the same critical information to anyone who knows how to read it, and it's definitely set up in a way that a person who has learned this type of arcana can look at it and understand it while a person who doesn't know how to read it will not have a CLUE what they're looking at, which seems like a pretty good and realistic way to HAVE a runic representation of god magic that basically rewrites the universe.)
Have I talked about the relationship between power and control? The soul as a flexible window to the raw energy of creation, and the effects of exercise and injury? Have I mentioned the Consequences of Really Big Magic Fuckups? My solution to the Abundance Of Hypercarnivores problem in DND style fantasy settings?
God have I even mentioned the COLORS of creation? Soul Mass and the scales of existence? The hierarchy of angels and the Divine Ladder? Evocations vs Emanations vs Empyreans? Immortals and the Outer Realms? The fact that Celestials, Devils, Demons, and others are all just labels applied to different color archetypes of Immortals/Angels? The complete absence of a "moral" correlation to their existence?
Have I talked about the House of Cards? The plot? The backstory? The main city? The Understars and Entropolis and the fraying edges between worlds? The pinnacle of wizardry and arcane knowledge and the greatest library in the universe being nothing more than the crumbling ruin of a legacy broken by hubris and the folly of elitism and isolationism?
The nature of precognition and what it means for time and fate and choice and causality and circumstance and consequences, and what it means for something to be a "fixed point" in time?
What exactly vampires ARE in this setting and how you normally become one? And why Cass is so different? (This is absolutely not the focus of the first book.)
Orders of Magnitude of existence and the gravitational lensing of the fabric of reality in proximity to the unfathomable SCALE of what an Outer God is? Their role in creation? The name of their grandmother? The Medium and the Method? What it means for god to have a blind spot? The importance of kittens?
No seriously HAVE I talked about any of that? Cause I went on a 3.5 hour, 4900+ word infodump to my dnd server last month and now I no longer have any idea what I have and haven't talked about, or where, when it comes to the Uneiverse.
I know which things I definitely HAVEN'T talked about. But there's a lot I no longer remember for sure. Have I even mentioned the sources of inspiration? I don't think I have.
Also yeah Fangs Sexy.
I’m like 77% sure that Ash is the protagonist of Uneiverse so I’m here to ask — why her? What makes her a good protagonist? Like why does the story follow her instead of someone else?
This is an EXCELLENT question. Thank you so much for asking it.
One of these days I'm gonna have to think of a working title for the first book set IN the Uneiverse so it's easier to talk about. I've had a few working titles but one of them might actually get used so I can't really drop those. For now let's call it Story Mode.
Story Mode, in the strictest sense, has a bit of an ensemble cast. There are four characters in sort of a Major Protagonist role, and around 3-4 other Supporting Protagonists, depending on how you define them based on the amount of influence they have on wherever the finalized version of the plot ends up. I have strong ideas in terms of narrative structure and general Major Events, but there's a lot of connecting tissue yet to be decided.
You're not wrong to think of Ash as the most central protagonist, though. The narrative does basically frame her as such.
There are several ways I could answer why.