me and @softcoremilk being cute in acnh
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me and @softcoremilk being cute in acnh
Arathir from Level 20 to 110.
I recently got XCOM 2 for the PS4 because my computer could barely handle it in the first place and it would have no chance to run War of the Chosen, so I went into the character pool and recreated a lot of my favorites from the PC version.
I’ll probably post about each of them individually as time goes on. While they’re not all from the same campaigns, I loved playing all of them! They’re labeled according to which of my 3 playthroughs thus far they were a part of; Alpha, Beta, and Gamma.
Descriptions and bios under the cut.
While I'm in the subject of my current XCOM 2 run, I've got this fucking crazy Scottish ranger named Ryan O'Connel who is decked out in the Alien Hunter gear; I'm talking the Bolt Caster, the Fusion Axes, the Viper armor, the whole nine yards. And like this dude could either be ridiculously lucky or unlucky, I'm not sure which. As a ranger I've built him to be a close-combat berserker, and granted I've put him in a few bad spots by accident and thus contributing to his status as one jammy sonofabitch, he always ends up surviving by the skin of his teeth Like okay on this recent retaliation mission, I'm a single civilian away from failing the mission because the Archon King showed up and starting bombing the place. So my only option is to send O'Connel to the end of his movement range to pick up two civilians. The first flees the AO and clears the mission requirement, the other one transforms into a faceless. To make matters worse, by moving this far O'Connel activated not one, but two groups of aliens onto his position; including an Andromedon (big daddies from Bioshock but with aliens), stun lancers (what they sound like), and a fucking Sectopod (walking tanks like AT-STs from Star Wars). All of them pissed at the weird screaming Scotsman who intruded on their position. So my sniper gets a free Overwatch shot on the sectopod and a lucky crit reduces it to about half health, and O'Connel also gets a free axe throw against the faceless which kills it instantly. Then in the same turn he one-shots the Andromedon with his bolt caster, only for the sectopod to approach his position to put an end to him. So what does he do? He pulls out his goddamn axe and just slices the fucker. Just bashes this fifteen foot tall robotic abomination like it's nothing. And this works. The sectopod explodes and O'Connel avoids the damage from it because he has an ability that grants him a free dodge after the kill. The two stun lancers move in, and he gets a free axe strike on anyone in range. Neither of them die, but are set on fire from the axe strikes. From there they both do their stun attacks and the first one misses, but the second critically hits Ryan and brings him to about a third of his health. The next enemy to.move is the dead andromedon's suit (which can still operate without the occupant), and he again critically hits O'Connel with a shot to reduce him to zero HP. And the fucker just does not die. He instead goes into bleed-out status, and just as one of my medic stabilizes him, the two stun lancers die from their burning status. Even when he's unconscious on the ground, bleeding to death, O'Connel STILL manages to kill shit. And the best part? When we returned to base, he was given a four day recovery time for "moderate wounds" and a promotion to Colonel, the highest rank. I fucking love my crazy Scottish berserker guy
I know not many of you guys following me play XCOM but because it's a game with elements of procedural generation that means that the most random stories could crop up through gameplay and I just LOVE stuff like that So I've got these two rookies I recruit around mid-campaign, names are Contance Girard (France) and Kate Martin (UK). I'm running low on medic-oriented specialists so I take them together on plenty of missions to get them trained up as field medics. Over time the game tracks relationships and these two became really solid friends, to the point that they provided stat bonuses when in the same battle. They both got up to Sergeant rank at the very least which means they earn nicknames, giving us Constance "Templar" Girard and Kate "Scorch" Martin. These two became my go-to medics when I needed one but couldn't risk my main medic, David "Deacon" Palmer, on a lower-end mission (because something could ALWAYS go wrong). Over time I started only sending them one at a time because two medics on one mission can get redundant. Well, this came to a head when I needed to destroy an Alien facility in East Asia, just on the outskirts of a town in China. Things are going swimmingly until we start to skirt around the side to get a better path to the extraction point outside of the building, when we run into a big, hulking monstrosity; the Berserker Queen, back for revenge after we slapped her around in a previous mission. Scorch was the first one in the Queen's way, and took a really hard hit that struck her unconscious. We had to keep going because doubling back to grab her unconscious body would put more of my squad in the way of an EXTREMELY dangerous enemy. I had my team double back, hold their position, and lay down some reactive fire which ended up actually killing the Queen, but before we could go back and recover Scorch enemy reinforcements cut us off. We had to leave her behind while the facility exploded underneath us. She was captured and declared MIA, but a few months later we get a mission from the informant in the ADVENT network that not only is there a VIP in need of rescue from an alien prison; and it's none other than Scorch, ready to be picked up and returned to the fight. So we suit up and get ready to go on the mission, named by the random mission name generator to be "Operation Fading Tears". Okay, morbid, but the RMNG does that. I decide to take "Templar" Girard along as my medic because hey, that's her friend since they've been recruited and it's only right that she come along for the rescue. When I say we absolutely tore the aliens up on the approach, I mean there was absolutely no chance of resistance the way that I had my squad tear up that facility in New India. When we bailed Scorch out of the prison, no one had taken a single hit. To get a good bead on the extraction point, I had Scorch, Templar, and my favorite sniper "Moonsong" take position on the top of a roof while the rest of the troops forge ahead on the ground to cover their advance. That's when disaster struck; a heavy ADVENT MEC had slipped around our back flank and launched a grenade cluster on the troops on the roof. Ordinarily this would have been survivable, but the explosion destroyed the roof and sent the three operatives plummeting down two stories. My armed soldiers survived easily; the recently freed Scorch did not. I've never had one of my psi operatives test apart an enemy so far before, but rest assured that there was nothing left after she null-lanced the MEC to dust. After this, I did the only thing I could; had Girard pick up Martin's body and carry her to evac. At least then she wouldn't be leaving her best friend behind in an enemy position, to be experimented on or worse. Everyone was dejected on the helicopter ride home. Girard got a promotion afterwards for exemplary performance in the rescue mission, but that kinda felt a little hollow. Not only did I lose one of my favorite medics; one of my soldiers lost a dear friend from day one of her service in the resistance against the alien menace. I will never cease to be amazed at the stories that can just crop up while playing this game, just through take play alone. I'm gonna miss Scorch, but I think Girard's vengeance is going to be fun to play out.
I MODDED A PISTOL FOR NICK
I’M SO FUCKING FUNNY
Let's try this again.
More Fallout if y’all are interested!
I'm streaming Fallout 4 for a bit before rehearsal, y'all come check it out. c: