A Unity Prefab works as a GameObject template. Prefabs can be as simple as a sprite with a collider or complex with multiple components.
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A Unity Prefab works as a GameObject template. Prefabs can be as simple as a sprite with a collider or complex with multiple components.
The Unity Asset Store is a marketplace where you can purchase assets ranging from art and shaders to tools and systems.
RaycastHit, in Unity, is a structured data object that is returned when a ray hits an object during a raycast.
14 Unity Tips For Faster Easier Game Development Introduction There are tons of things you can do in Unity. Hidden gems live around almost every corner. Today we are going to enlighten you about some of the more obscure actions you can take to improve and streamline your development process. These are Unity tips you … Unity Tips For Faster Easier Game Development Read More »
Unity Tip - Edit Collision Matrix
Improve performance, edit the @unity3d collision matrix. Surely bullets don't need to collide with bullets right? Just a small something for #unitytips. Blog Post: bit.ly/UnityTip6 #indiedev #gamedev #indiegame
You Probably Don’t Want Walls Colliding With One Another… Probably… There are many game genre’s that rely on physics, maybe even almost all of them actually. Bullet hell, hack and slash, platformer, action, and maybe even puzzle games. So chances are, a game you are working on needs things to bump into other things. But the thing is, you might not actually need them to collide with ALL of the…
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Unity Tip - Documentation URL
Forgot what a @unity3d component does? Don't worry, the documentation is closer than you might think... (It is blatantly staring you, without blinking, 24/7...) Blog Post: bit.ly/UnityTip5 #indiedev #gamedev #indiegame #unitytips
The Official Unity Documentation Is Always Watching Unity is a pretty neat tool, there is no arguing that. It has many built-in components and goodies to get you started… for some even too many. Keeping up with what each component does (especially when they get updated on newer versions), and what each new patch brings is a little too much. But that is the reason the Unity team has made it simple…
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Unity Tip - HelpURL
Have your favorite cat site at the click of a button, use @unity3d's HelpURL attribute. Or use it for something useful... Like a custom #indiegame documentation. Prank your #indiedev/#gamedev friends, retweet it on #unitytips (*wink*), idk. Blog Post: bit.ly/UnityTip4
Visit Your Cat Sites At The Click Of A Button If your project is very big and complex, you might even have your own custom online documentation for your coworkers to access. Or on a more downsized example, you might’ve downloaded something and want to keep the reference easy to access somehow. Whatever the case, chances are you want to keep an easy access to a given website for a reason. This is…
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Unity Tip - Use StringBuilder Instead Of +=
If you use StringBuilder instead of += in @unity3d you can generate a lot less garbage. Not that big of a deal really, just interesting how we all get used to the "dirty" ways. Blog Post: bit.ly/UnityTip3 #indiedev #gamedev #indiegame #unitytips
We Are All Accustomed To += Whenever you wish to concatenate two strings in your project, at some point you probably ended up doing something like: string myString += "myOtherString"; The reason? It is of the first things you are probably taught to be able to do while programming, and it’s super easy to keep using, especially if you need to make a really long string. The only issue on the long…
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