Unity Learn is built by Unity Technologies to teach new and experienced users how to use the Unity Engine.
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Unity Learn is built by Unity Technologies to teach new and experienced users how to use the Unity Engine.
A Unity Prefab works as a GameObject template. Prefabs can be as simple as a sprite with a collider or complex with multiple components.
The Unity Asset Store is a marketplace where you can purchase assets ranging from art and shaders to tools and systems.
RaycastHit, in Unity, is a structured data object that is returned when a ray hits an object during a raycast.
14 Unity Tips For Faster Easier Game Development Introduction There are tons of things you can do in Unity. Hidden gems live around almost every corner. Today we are going to enlighten you about some of the more obscure actions you can take to improve and streamline your development process. These are Unity tips you … Unity Tips For Faster Easier Game Development Read More »
Unity moving platforms that move the player. Create a platform movement script two different ways, with and without parenting.
How to implement top down movement in Unity including input controls, top down movement script, and rotating the player’s sprite.
Unity can remove components by destroying them. This will permanently remove the component and all associated settings from the GameObject.
Unity AddComponent adds custom classes or any of Unity’s provided components to your GameObjects while the game is running.
Unity GetComponent can be invoked three different ways. None are necessarily incorrect but they do offer different levels of type security.
Unity keyboard shortcuts offer quick access to often used tools and features. Here's our list of hotkeys for faster game development.
In this tutorial we are going to use Unity to show you how to animate a character. To do this we will use layered and single layer sprites, Unity’s 2D Animation package, Rig our character in the sprite editor, and use Unity’s animation window for recording skeletal animation.
To use the 2D PSD Importer, you must download and install the PSD Importer package, set up your game art in layers, save the file as a PSD or PSB file, and then import the asset into Unity.
ScriptableObjects allow you to turn events and event listeners into modular pieces. Sometimes, you need to pass information with the Event to make it more useful. Usually, you would store or get a reference to the component you want to pass the new data to.
To use any of the Unity Lerp methods you must provide a start value, an end value, and a rate of progression between the two. For methods you can call the generic Mathf.Lerp for float values, Vector3.Lerp for Vector3 values, Quaternion.Lerp for Quaternion values, and Color.Lerp for Color values.
For a Unity Quaternion you will need to provide an X, Y, Z, and W value. Provide this through shortcuts like Quaternion.identity, grabbing the Transform rotation from another GameObject, or supplying the values through Vector3 and scalar values.
Turning and rotating are pretty common aspects in a game. Players will rotate to look at things, enemies will turn to attack the player, and sometimes things will spin around when launched through the air. Knowing how to rotate things when making games in Unity is key to creating an immersive gaming experience. Rotation is done through the use of a Unity Quaternion.
To create a transparent material in Unity you will need to set the render mode to transparent and reduce alpha value, inside the albedo color picker.
Oftentimes when creating a game, you will need to create transparent objects. This can be anything from glass windows, walls, ice or maybe just a see-through treasure chest to entice the player to open it. Making an object see through requires using Unity’s transparent materials.