Although it is a prototype stage, the reaction system has been completed. Now you can control interrupts according to priority such as death, hit, down, paralysis. I'm going to focus on debugging tomorrow, as the minor bugs remain.
seen from United States

seen from United States
seen from Germany
seen from China
seen from United States
seen from United States
seen from New Zealand
seen from New Zealand
seen from Mongolia
seen from China
seen from United States
seen from Singapore
seen from Yemen
seen from China

seen from United States
seen from Ukraine
seen from Italy

seen from United Kingdom
seen from Italy
seen from China
Although it is a prototype stage, the reaction system has been completed. Now you can control interrupts according to priority such as death, hit, down, paralysis. I'm going to focus on debugging tomorrow, as the minor bugs remain.
Game Dev Vlog Pt 12:( Mini Tutorial
This is the Lighting Brief level again, just with a bit of cringe-worthy commentary/ analysis.
This is a re-submission of the Lighting Brief. In this submission, I changed the latter half of the level into a puzzle.
I changed the Lighting Brief work slightly, as I thought about the 2nd half of the level and wasn’t too happy with it. I changed it from a maze into a simple puzzle.
This is my submission for a level design brief. In the level, the player must escape a city under siege by giant monsters. (kinda like Kaiju from Pacific Rim...
This is the Level Design brief I was working on a while back. I made a video just forgot to upload it.
This is my submission for a lighting brief. In the level, the player is guided towards the goal through the various lights.
This is a video of the completed level for the lighting brief.
After the hallway, the player must navigate their way through a maze in the mansion’s basement. To help them find their way, a light will turn on in every room the player has entered.
After the player opens the secret entrance, they go down this hallway with an eerie flickering light at the end.