This is the Lighting Brief level again, just with a bit of cringe-worthy commentary/ analysis.
"I'm Dorothy Gale from Kansas"

★
sheepfilms
taylor price
Monterey Bay Aquarium
hello vonnie

JVL
Peter Solarz
Aqua Utopia|海の底で記憶を紡ぐ
Three Goblin Art
trying on a metaphor

oozey mess
let's talk about Bridgerton tea, my ask is open
dirt enthusiast
we're not kids anymore.
DEAR READER
No title available

Kiana Khansmith
No title available
Misplaced Lens Cap
seen from Israel

seen from Malaysia
seen from Canada

seen from Germany

seen from Netherlands
seen from Switzerland
seen from Brazil

seen from Romania

seen from United States
seen from Greece
seen from Canada
seen from Türkiye

seen from United Kingdom

seen from United States

seen from United States

seen from Germany
seen from Türkiye
seen from United Kingdom

seen from Türkiye
seen from United States
@skaborous
This is the Lighting Brief level again, just with a bit of cringe-worthy commentary/ analysis.
This is a re-submission of the Lighting Brief. In this submission, I changed the latter half of the level into a puzzle.
I changed the Lighting Brief work slightly, as I thought about the 2nd half of the level and wasn’t too happy with it. I changed it from a maze into a simple puzzle.
This is my submission for a level design brief. In the level, the player must escape a city under siege by giant monsters. (kinda like Kaiju from Pacific Rim...
This is the Level Design brief I was working on a while back. I made a video just forgot to upload it.
This is my submission for a lighting brief. In the level, the player is guided towards the goal through the various lights.
This is a video of the completed level for the lighting brief.
After the hallway, the player must navigate their way through a maze in the mansion’s basement. To help them find their way, a light will turn on in every room the player has entered.
After the player opens the secret entrance, they go down this hallway with an eerie flickering light at the end.
In the room, there will be many bookcases with hundreds of books on the shelves. However, one book, highlighted by a faint light, will be the one the player uses to open the secret entrance to the basement.
At the top of the stairs in the mansion, there will be lights to direct the player towards the left, where there will be a room with the door slightly ajar, letting the light out.
So, new uni project using lighting in UE4. The project is set inside a mansion with a hidden secret basement. This is a screenshot of the mansion’s main hall. At this point, the object that hides the entrance to the basement has not been added yet, hence the hole in the floor between the stairs.
After the player has made the second jump, then they encounter this hole in the floor, which they must jump down. Inside the building, the floors have collapsed and there is another hole in the side of the building, which the player must reach to progress
After the giant monster destroys the building the player must run and jump over a small gap in the floor. If they miss the jump then there are some small platforms along the side for the player to jump up.
Once the player has reached the top of the building, they have to jump across to another building. In mid-air, the monster/alien/robot will appear and destroy part of the building in front of the player.
So this is the start of another level I made in unreal engine 4. In the level, the player has to escape a giant monster/robot/alien that is rampaging through a city. At the start, the player must escape a burning building by going up the fire escape, but it unfortunately has suffered some damage, so the player must jump over some gaps in the stairs
Speaking of weapons, these screenshots show the player throwing a spear in-game, as well as the blueprint which makes it happen
I made this lil’ crab to serve as the enemy of the game. He has a few animations where he moves and one where he snaps his claws. He’s got some blueprints that means he disappears, when he gets hit by the player’s weapon.
This is the death/game over screen that appears when the player loses all their health. (RIP)
This is our lil’ health pickup. When the player runs over this, they will recieve a small amount of health back.