Myers briggands part 7: Orange clan powers
Orange clan total population: 1,890,000,000
ISFP - Unsichatet Population: 616,000,000 Ability: invisibility. Introversion trait: The I concerns the level of invisibility, and the higher it is, the more senses one can be invisible to. At max, one is invisible to all senses, even including touch. At minimum, one can only be untasteable. Each set of percentages increase the senses one can be invisible to as follows: taste(1%), smell(25%), sound(50%), sight(75%), touch(100%). Sensory trait: The S influences the length of time that one can be invisible. At maximum, they can hold invisibility for up to 48 hours at a time, while at minimum they can only remain invisible for five minute bursts. However long one is invisible for is also how long it takes one to recharge before one can become invisible again. Feeling trait: The F trait controls if one can see another invisible ISFP. if ones F trait is higher or equal to their I trait, then once can see the individual. If the individual in question can also become noiseless or smell-less, then one will also be able to hear or smell that individual without issue. However, if ones F trait is lower than their I trait, then one will have the same difficulty sensing them as anyone else. Perceiving trait: The P changes how many other people they one make invisible. At maximum, one can make up to 100 hundred people or creatures invisible at a time, whilst at minimum one can only achieve the cloaking of one person or creature. The strength of the invisibility, the ease with which it can be sensed, the length of time it applies, and the recharge rate are all the same as what is outlined in the other traits.
ESTP - Eisen Steur Population: 301,000,000 Ability: size changing. Extroversion trait: The E trait deals it’s the maximum size. At maximum, one can grow to be 100 times ones size, while at minimum one can only become 50% larger. Sensory trait: the S trait deals with the minimum size. At max, one can shrink down to 1/1000 of ones normal size, while at minimum one can only shrink to 1/5 of ones normal size. Thinking trait: T deals with speed of growth. At maximum, one can grow to ones maximum or minimum size in only 18 seconds, while it would take half an hour to reach their maximum or minimum size at minimum T strength. Perceiving trait: P deals with the percentage that individual organs and limbs can be scaled up compared to the max and min size scale. So if one has a 60% P trait, then one would be able to enlarge ones head to 60% of what one could manage if one was enlarging ones whole body.
ESFP - Pramano Promouvoir Population: 595,000,000 Ability: can generate energy, like radiation, electricity and electromagnetism. Extroversion trait: the E trait deals with how much energy one can store. At maximum, one can absorb 8 mega joules of energy, while at minimum one can only absorb 80,000 joules. One can only aborb energy that is directly affecting ones body. Sensory trait: the S trait deals with the range of ones abilities. At maximum, one will have a range of one hundred metres, while at minimum one has a range of only one metre. Thinking trait: The T trait Deals with the amount of energy that can be generated at once. At maximum, one can create energy fields of 4 mega joules. At minimum, one can only create energy fields of 40,000 joules. perceiving trait: The P trait deals adds a few new abilities to ones skill set with each increment of percentages. the increments are as follows: (50%)messenger This allows one to imprint a message into the energy. The information is always binary, and each joule is equal to one digit of information. (75%)reciever. Allows one to recieve and interpret any sort of signals. (100%)ball of flight. This allows one to use any energy ball over 0.85 metres as ones own personal hovercraft. The ball will be solid for the user, but not for anyone else. When one uses their powers, one will create an orb from ones hands. This orb will hold the energy one wishes to project in a stasis. The only way anything can be affected by the energy is if those things run into the energy ball, or the energy ball runs into them. The ball is a nanometer in size for every joule used to create it. so an orb with 47 joules worth of gamma radiation is 47 nanometers in width. One can only use one energy ball at a time, and the energy must be released or completely used up before one can produce a new energy ball. One can turn their absorbed energy into an energy ball, allowing one to create a larger sphere than they might otherwise. Despite what the energy might have been when it was stored, it can be transmuted into any other kind of energy the user wills it to be. If one runs out of energy storage space, incoming energy will affect one as if they where any other human. One also has to conciously decide to absorb energy, meaning they cannot perform the feat while sedated, uncouncious, or asleep. The orb does have the ability to move at lightpeed, but because humans dont perceieve at lightspeed, that can cause obvious complications. The user can control it's speed and movements until it is released or gets outside their range.
ISTP - Elektrisch Population: 378,000,000 Ability: metal control. Introversion trait: the I trait deals with the speed with which the controlled metal can be moved. At maximum, metal can reach a top speed of 110,000m/h (305m/s) with a top acceleration of 76.25m/s/s. At minimum the metal can reach a top speed of 10,000m/h (27.78m/s) and a top acceleration of 0.077m/s/s. Top speed increase by 1,010m/h (2.805m/s) for every additional percentage gained on the trait, acceleration increases by 0.769m/s/s per additional percentage. Sensory trait: The S trait deals with the range of metals one can control. There are 92 metals that an ISTP can control in total, and they can take control of one additional metal per extra percentage. All the metals, in order of obtainment, are as follows: 1. Iron 2. Copper 3. Calcium 4. Tin 5. Titanium 6. Tungsten 7. Gallium 8. Gold 9. Beryllium 10. Bismuth 11. Lead 12. Lithium 13. Iridium 14. Magnesium 15. Manganese 16. Cobalt 17. Mercury 18. Nickel 19. Osmium 20. Platinum 21. Potassium 22. Silver 23. Sodium 24. Zinc 25. Zirconium 26. Strontium 27. Uranium 28. Plutonium 29. Radium 30. Actinium 31. Aluminium 32. Americium 33. Barium 34. Berkelium 35. Bohrium 36. Cadmium 37. Californium 38. Cerium 39. Cesium 40. Chromium 41. Curium 42. Darmstadtium 43. Dubnium 44. Dysprosium 45. Einsteinium 46. Erbium 47. Europium 48. Fermium 49. Francium 50. Gadolinium 51. Hafnium 52. Hassium 53. Holmium 54. Indium 55. Lanthanum 56. Lawrencium 57. Lutetium 58. Meitnerium 59. Mendelevium 60. Molybdenum 61. Neodymium 62. Neptunium 63. Niobium 64. Nobelium 65. Palladium 66. Polonium 67. Praseodymium 68. Promethium 69. Protactinium 70. Rhenium 71. Rhodium 72. Roentgenium 73. Rubidium 74. Ruthenium 75. Rutherfordium 76. Samarium 77. Scandium 78. Seaborgium 79. Tantalum 80. Technetium 81. Terbium 82. Thallium 83. Thorium 84. Thulium 85. Ununbium 86. Vanadium 87. Ytterbium 88. Yttrium 89. *Ununhexium 90. *Ununpentium 91. *Ununquadium 92. *Ununtrium Thinking trait: the T trait deals with ones range. At maximum, one gains a range of 200 metres, while at minimum one can only control metal at the range of two metres. Perceiving trait: the P trait deals with the amount of metal one can wield at any given moment. At maximum one can wield a weight of four tons, while at minimum one can only control 100 kilos. For every percentage gained is another 120 kilos that one can control on top of the initial 100 kilos ISTPs, unlike INTPs, can wield their chosen metal down to a molecular level. They can turn it from liquid to solid to gas with a click of the fingers. Their movement of objects is much more streamlined because it is not some faint fist grabbing the object, but rather a nuanced set of nanobots taking control of every single portion of the metal.












