So, a bit of backstory. In a Pathfinder game I’m partaking in, I’m playing an Impossible Sorceress named Tok. In this three-person party, we each have to pull double weight to get through things (especially since the Cleric doesn’t do anything more than heal and use her crossbow), so I play the Damage-Dealer Mage as well as the Item Crafter for the party’s needs. She goes back and forth between utility and raw strength, but tries to capitalize on everyone’s strengths with the items she creates. She’s created incredible cold iron armor and a powerful (+2 Impact Bane of Dragons Dwarven Greataxe) for the dragon-hunting dwarf paladin, as well as high-quality gloves, boots and weapons for the fashionista Elf Cleric. While she has decked herself out with a cloak, amulet, boots, etc. that increase her defenses, craft checks and ability scores, she hasn’t given herself a notable weapon (she’s been using a +1 Dagger of Spell Storing she found in a dungeon for the last seven levels).
Cut to present. Tok, Sehrine (cleric) and Fraim (paladin) have wandered into an ancient underground structure that has been emanating power across the surrounding region and seems to revolve around earth/stone magic. We soon discovered it to be a crypt, however recently invaded by a necromancer who has left innumerable undead to keep anyone from interfering with his work. After clearing the skeletons in the first chambers, we made our way down to a long hallway with several doors, many hidden by illusion magic. One such door opened into an ancient Armory- you can imagine Tok’s expression as they find a room filled with weapons. However, it was soon discovered that the weapons fought those who attempted to take them in a kind of challenge, and if they were proven competent, the weapon would resign itself to the new master. Several tricks and battles against floating bladed objects later, each person had a new fancy weapon. Sehrine held the Oathbow, and Fraim had claimed the Warbinger. However, an introspective Tok held in her hands the Scimitar of the Spellthief.
Upon careful examination and identification of these items, she realized that they were all weapons of significance, and that the Scimitar she held had been the bane of many a spellcaster before her, bearing the description of “the ultimate mage killer.” Tok took the blade with her to her personal forge (accessible via a ring that can turn any door into a portal to the party’s personal dungeon/fast travel hub, but that’s a story for a different day). After hours of thought and contemplation, she takes her hammer and destroys the blade of legend, shards of meticulously crafted magical metal falling away as the blade shatters.
Amid the fractured legend, Tok sees this as a chance to change the fate of the blade that had seen to the demise of so many like her. Taking the broken metal in hand and pouring every ounce of magic and determination into her craft, she creates a new blade from the old, the antithesis of its last form. From the ashes of the bane of all mages, she sought to forge an blade that would empower any witch, wizard or other arcane spellcaster to grace it with their touch. But even as she imbued her power into the legend she hoped it would be, the magic of the blade bent to her unique reality-bending form of magic, granting it its greatest power only to those whom fate has given the power of the Impossible. Enter the Spellweave of Distortion.