A character sketch for The Pelts

seen from United Kingdom

seen from Germany

seen from Malaysia
seen from Malaysia
seen from Türkiye
seen from United States

seen from China

seen from United States

seen from China
seen from South Africa
seen from United Kingdom
seen from China

seen from Malaysia
seen from Italy
seen from Canada

seen from United States

seen from Malaysia

seen from Australia

seen from China

seen from United States
A character sketch for The Pelts
Pelts - Part One
“The Urshil have their ways and being that they are widespread throughout Olm, I believe through West and East alike, are best known for them. Even so these means they use to wear the shapes of beasts remain unknown and obscure to most. And to those who know the gristle of their customs those paths they walk are still closed off to all not of their blood. There are spellworkers too who set their sights on other shapes. Through study – anatomy, dissection, years of learning – they may learn enough of a new form to be as well-versed in it as their own. And so such magi may begin to weave a spell for themselves and learn to wear it as anyone else would a cloak: the form of a bird or fox or rat. But these are dangerous measures, and so ambition can lead to carelessness. Such carelessness makes it easy for them to misplace who they once were. Many lose their inborn shapes for good. But there are other stories still that end the way such cautionary tales of spellwork begin. And they tell of those who lose themselves. And so forget their own skins. And so through the strange laws of the wild world that existed before speech and before even Old Omor – before the world was ordered and was held together by raw sympathy: the pull of like to like – such poor creatures are claimed by wilderness.”
— Extract from ‘Pelts: A Short History of Skinchange’, an essay by Ersa Jeshamin, of Collegium Seheris, Tolomi.
[A story from Olm. Written for the very talented needlesslycryptic as my side of an art trade. Or at least, half of my side. Enjoy.]
I'm considering this the first of the Halloweenishness, because this lady had to hunt and eat housecats to learn to change into one and that is pretty spooky, no?
The Olmanac - Part V
The Living Races - Part III The Urshil Shortly after the fall of the Omorin Empire, it is believed the Urshil first emerged. They came from the Kadari Forests, and from the Inland, and they would not return. No amount of wars, or distrust, or oppression could make them go back. They walked Olm from then on, as they do now, migrating over the years in haphazard patterns, tuned to the beasts they resemble. Every Urshil is a chimera in their own right, but only when grown. Urshil are born sexless, lacking all features but large round black eyes, lipless toothless mouth, humanoid bodies, and smooth, loose, grey skin: dark for the most part but paling towards elbows, palms, soles. But the Urshil are a race of shapeshifters, and it is by shifting, and emulating other creatures, that they become distinctive, taking on new features, personality, sexual characteristics and gender. The Urshil are also a race of hunters. It is by studying another creature, emulating it, killing that creature, eating its meat and wearing its hide, its teeth, its claws or its feathers, that they grow closer to it. Once an affinity is established, the Urshil may take that creature’s form. Through learning the ways of animals, and taking their shapes, an Urshil can find its own path, and its own identity. An Urshil that shifts to a she-wolf will begin to resemble a wolf, and may begin a shift towards femininity. Where their gender wanders, their biological sex will begin to follow. As such, among Urshil, puberty, and coming of age, comes not with sexual maturity but with shifting. Traditionally moving in large tribal family groups, and migrating with the seasons, in patterns that only become clear over the course of years, Urshil children are not considered the responsibility of a pair of parents, but of the tribe as a whole. Social groups tend to form between Urshil who share affinities for particular sorts of animals. Children move between them, learning their ways until they are judged old enough to choose what form they wish their first shift to take. Over the course of a season, they will learn from that group how to track and how to hunt their chosen creature, before setting off alone to do so, on lone travels that may last years. This is how an Urshil comes of age. When they come back to their people, wearing skins and charms of bone, and with new features growing from beneath their old skin, they are judged an adult, and worthy of respect. Often, this first form will be some form of prey mammal. These are the easiest to hunt, and easiest to learn, though some truly ambitious young Urshil will choose to hunt predators. Technically, an Urshil can take the form of any animal they can kill. However, easiest are land mammals, followed by birds, reptiles, then fish, and lastly insects, molluscs, arachnids, and all else. As such, one can judge an Urshil’s shifting talent – and often their standing in Urshil culture – by the mix of their features. The more forms an Urshil has mastered, the more ragtag and strange they will seem. The irony of the Urshil’s shifting, however, is that though they learn to perfectly mimic the creatures with whom they hold an affinity, they will never pass among that species. They will be forever marked with blood: instinct among that species marks them as a killer — something to be feared. For this reason, the people of Olm know that if ever they meet an Urshil with unsettlingly ordinary features – one who looks Uttaran, say; or Shim – who is clad in strange smooth leather, and followed by a creeping sense of unease, it is best to be wary. Or else to be ready to run. For not all Urshil restrict themselves to hunting beasts. Some are monsters in their own right.