"Sister...?" S-SHE WAS DEAD. SHE DIED THAT NIGHT! H-HOW... how can she be here? Dewey tears up without saying anything. Just looking at his sister as if this all is a dream.
Maybe he died too and is now in the after life with everyone.
@dwight-dewey-riley
Upon hearing his voice, Tatum freezes, stopping mid stride as she went after another Survivor that pissed her off... fucking classic Nea...
Her white boots were still somehow white, considering the filth of this place, her favorite red pants and cropped Jersey t-shirt also looking like they were brand new... She looked as good as she did whenever she was still in the outside world...
Now, she's turning towards Dewy, and her face pales. "D-Dwight?" She's not called him that in forever, though now wasn't the time to dwell on it. A tentative step was taken back before she sprinted towards him, crashing into him at full force in a hug.
Her emotions that had been bottled up so well finally shattered, and she was weeping as she clung to him.
Beer Wench : Having the instincts to survive while you're in mortal danger, you've learned how to fight back with the killer.
After being within the killers terror radius for 60/55/50 seconds, you may now search opened chests for a beer bottle.
While you have possession of the beer bottle, bubbles will float off of your character. Once within 8 meters of the killer, succeed a Hard Skill Check to throw the bottle at the killer, stunning them for 5 seconds with a chance for blinding them.
Boon : I Wanna Be In The Sequel! : You'll do anything to keep going... even cheat death.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
Once the boon is up, if you die on hook within 24 meters of the boon, there is a 25% / 50% / 75% chance you will be revived within a locker in the trial.
Once used, this perk deactivates. This Boon only affects the player that created the boon.
Stupidity Leak! : Oops... Forget something?
During a trial, for every 5/4/3 totems cleansed, Tatum can affect the killer in some way. To use ability, Tatum must go undetected/unhit by the killer while within 2 meters from them and press the secondary action button.
Once used, this perk deactivates.
This is what happens to each killer:
Trapper: Drop Trap Bag - Will be unable to pick up both a trap and survivor until trap bag is retrieved.
Wraith: Ding...? - Drops bell and cannot go invisible until it's retrieved.
Michael & Ghostface: Can't See Me - Oh... Their masks has been dropped... Cannot pick up survivors without mask. Off hand is covering their face while it's off.
Hillbilly & Bubba: Low Gas - Chainsaws won't be able to run as long or indefinitely. They must find the gas can they lost.
Nurse: Breathless - Can only blink half the distance of both blinks until Breath is picked back up.
Hag: Muddied Fingers - Hag traps placed are decreased by 25%. Must clean hands in puddle created where tagged.
Doc: Static-Deficiency - Shock waves are limited in range . Must pick up Static ball to cure.
Huntress/Trickster: Slippery Handles - Lose 25% of hatchets/knives in inventory. Can pick up or simply go to a locker.
Freddy: Dropped his glove - Get fucked.
Piggy: Trapless - Reverse beartrap bag is dropped. Must retrieve to continue the lesson.
Clown: Bottom of the Bottle - Dropped mixing solution somewhere... must retrieve to mix new concoctions.
Legion/Blight/Spirit: Performance Issue... - Frenzy/Blighted Corruption/Yamaoka's Haunting doesn't last as long as it should... Pick up the energy drink/Vial/Glass Shards to resume going the distance.
Plague: The Cure - While no cure is 100%, this one is affecting the distance she can spew. Collect the putrid virus to regain the distance.
Demo: The Cake is a Lie - Portals aren't connecting like they should... Collect the 3 Musketeers bar to restore the upside-down.
Oni: Blood Spill - Blood is slippery... any blood collected is pooled in one spot. Retrieve to ensure Rage.
Deathsliger: Live Ammo - Instead of firing a barbed bolt, it's now a gun-gun and inflicts deep wounds. Find the bolt to continue to fish.
Pyramidhead: Barbed-who? - Dragging the Great Knife longer leaves barbed wire trails. Collect the bundle of them to restore order.
Twins: Dropped... - ...Where's Victor? Oh, he's tightly Swaddled... on the ground... Pick him up to unleash hell once more.
Nemesis: Down with the Sickness - The tentacle attack only causes deep wounds, no matter how many hits. Retrieve the virus to continue the spread.
Pinhead: Puzzled - The puzzle box has been disabled. Must collect to resume the punishment.
Artist: Dried up - All ink is lost. Must pick up the refill before sending out the crows.
Onryō: Wrong Channel - All TV's are turned off or to Jigsaw's tapes. Retrieve the VHS to restore the blue screen and well-of-death.
Dredge: Lock-It-Up - All lockers that have been locked & broken are once more locked. Break them open again or pick up the lock to fix that.
Mastermind: Slippery Survivors - Wesker can no-longer grab survivors during his Bound Attack... and where are his sunglasses?!? Retrieve his sunglasses to get back to the plan.
Knight: Dropped Banner - Unable to call for backup. Must retrieve banner to restore the troup.
Merchant: Privacy Please - Tracker dropped and 25% of drones lost. Must pick up tracker to continue the hunt.