all this talk of rot.... i actually have drawn it once, inflicting it on @riessene’s hunter, Afva, who has graciously given me permission to share. the rot isn’t quite this bad in game, though... at least not yet.

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all this talk of rot.... i actually have drawn it once, inflicting it on @riessene’s hunter, Afva, who has graciously given me permission to share. the rot isn’t quite this bad in game, though... at least not yet.
hey!! i know you said the stuff about vel rot will be explored further along in the game, so feel free to ignore if im just asking for spoilers lol, but i just replayed the demo and im SO curious. from the flashback, and noel mentioning how hunters can be weird about it, i take it it’s not widely/openly talked about even among hunter circles? is that more because its, like, a delicate/sensitive subject what with the dying and all, or is there shame around it bc you had to mess up and leave the vel open to cause it? also, is this a very rare thing to happen, or just Not Talked About? noel knew you were sick immediately — is that because you were really far along, or is it detectable before it actually starts to ‘rot’ you? also, is there no way to cut yourself off completely from the vel as a general failsafe/hard reset, or is the process more of an external ‘i am opening/closing the vel in this specific area but am always left Open in general due to hunter shenanigans’? if you could pinpoint the specific time/location you left it open, would you be able to go back and fix it, or is it just about the length of time youve been open and the specifics don’t matter?
no worries!
so, to start, vel rot is something that can be dormant for years before it suddenly triggers and manifests, or it can be something that happens over a matter of days. it's varied and there's no order to it, it just happens however which way it decides to happen.
for the hunter in the flashback, it was a case of it being dormant for many years; as for the MC, it's not something i have set in stone - i suppose it can be up to you. it could have been Keld, or it could have been another job and it was just that Keld triggered it, and then the fight with the wraith exacerbated it. the Rot is not detectable until it's been "triggered."
and you're right, it's not really talked about, there is a lot of shame around the Rot because of the idea that it is the hunter's fault. it's also a topic that the Order... not necessarily forbids, but definitely doesn't like it being talked about, which leads to more confusion/uncertainty around it all.
for our hunter specifically, the few other hunters at the stronghold between Keld and the start of the game probably DID sense something was wrong. however, there's a kind of unspoken pact that would keep any of them from saying something. most hunters are going to want to go out in a blaze of glory... there are a lot of hunters that had the rot but never let it be known because they got themselves killed first. i imagine the other hunters at the stronghold had the feeling that you were going to take this job, and you were going to let it kill you, before the rot could fully take hold.
so it's not necessarily rare... but it IS rare to see it get to the extent it did for the hunter in the flashback.
and this kind of "pact" mentality is a little different in the north and the south, though it wasn't always - we'll explore the differences in hunter culture later on in the game.
now i'm going to use this little drawing again to show exactly what's happening:
i explained before that magic exists in the living realm and that there are non-hunter mages. sometimes i like to explain it as "the force" and you can see that all humans have a connection to the force/magic in the living realm. i like to imagine it as little invisible tendrils that connect to the person's chest/soul/spirit/heart & are like a muscle that can be exercised and strengthened. the Vel stops the "tendrils" of non-hunters from expanding beyond the living realm, as well as containing the living realm itself.
with hunters, their "tendrils" expand beyond the vel, and even if the vel is closed, they're still connected - think like the roots of a tree. the Vel essentially functions as an anchor.
when a hunter opens the Vel, imagine something like when popeye eats spinach (lol).... the tendrils lighting up and channeling strength and/or magic into the hunter. the Vel works almost like a sieve here, to make sure that whatever is being pulled from the other side doesn't completely overwhelm the hunter.
i'll put this next part under a break (because it's getting long) and also because this is kinda spoiler territory so read at your own risk :-)