VGM Trivia: Sawtooth Wave in The Immortal (NES)
The Immortal is the only game in the entire Famicom/ NES library to use a looped sample to generate a sustaining, melodic waveform. I say this with some degree of confidence because, even though I can’t say that I’ve probed every track of music from every single Famicom and NES game, it’s been years since I’ve made this observation and no other examples have been found by the community! Pretty cool stuff! Leave it to Rob Hubbard to do something cool and unique with the audio.
This is something I’ve posted about before, though I believe I erroneously referred to the sample as being only 1 byte in size. In retrospect, how would that be possible?! It’s because the .dmc ripping tool I used at the time didn’t locate the proper sample, so instead I was looking at the wrong thing and didn’t realize it. Nonetheless, it still is a very small looped waveform.
I’ve started a series of videos on twitter and youtube with the hashtag #VGMTrivia. The idea is to share bite-sized nuggets of random-but-cool information on classic video game music. Hope you enjoy!
https://twitter.com/hashtag/VGMTrivia?src=hash
https://www.youtube.com/playlist?list=PLxr5Dhyugea-DP0gcWJXXJLa6bwnFxvZ4













