how do I cause reflection probes to recalculate via code?
Q: how do I cause reflection probes to recalculate via code?
A: To recalculate Reflection Probes via code in Unity, you can use the RenderProbe.Refresh() method. First, you need to get a reference to the Reflection Probe component on the GameObject, and then call the Refresh() method. Here's an example:
using UnityEngine; public class RefreshReflectionProbe : MonoBehaviour { private ReflectionProbe reflectionProbe; void Start() { reflectionProbe = GetComponent<ReflectionProbe>(); } public void UpdateReflectionProbe() { if (reflectionProbe != null) { reflectionProbe.RenderProbe(); } } }
In this example, the UpdateReflectionProbe() method can be called whenever you want to recalculate the Reflection Probe. The Reflection Probe component should be attached to the same GameObject as this script. If you want to update multiple Reflection Probes, you can iterate through them and call the RenderProbe() method for each one.












