Jose Vidal Final Project
https://github.com/Sojex/GD205-Final-Project
Only one issue with enemy shooting code to resolve

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Jose Vidal Final Project
https://github.com/Sojex/GD205-Final-Project
Only one issue with enemy shooting code to resolve
Jose Vidal Venture Island Prototype3
Fixed all of the problems I had previously concerning player movement and physics. Will begin working on enemy code as well as shooting code this week.
https://github.com/Sojex/Venture_Island-2
Jose Vidal Vincent Zhang Christchian Vega GDD
https://www.dropbox.com/s/ac9iz4lpe4hochr/Ball%20PlatformerGDD.docx?dl=0
Final Game PowerPOint
https://www.dropbox.com/s/0okuuh2sh7a5b9l/Venture_Island.pptx?dl=0
Too Tired to be Inspired
Color Theory
Platform: Web/Mac
Target age: 4-6
Game Summary: As ruler of triangle city you find all of your citizens crying in distress. They’re unhappy that they are the color that don’t want to be. They're crying everywhere, leaving poisonous trails of sadness upon their path. Your job as King is to make sure the citizens get what they want while trying to not be sad yourself by stepping in their sadness. As Triangle King, you have the power to barf different colors from your mouth to change your citizens colors.
Game Outline: All of the triangle citizens will leave behind “a trail of sadness” that if stepped on by the player will destabilize the triangle king for 5 seconds where he will then restabilize, essentially this translates into there being no Game Over for the player, which was done due to the low age of our target audience. Since the purpose of the game is to teach them basic color theory as the player cycles through the colors they can shoot, a voice states the color that they can currently shoot. This will create an association for the player with the color shooting from the triangle king and the name of that color. Once the player makes all the citizens of that level happy by changing their color, the game will go onto the next level.
USP
Educational
Kid Friendly
Visually Appealing
Simple, Appealing, Aesthetic
Similar Competitive Products
LeapFrog, Coloring Books
Homework #6
https://github.com/Sojex/BumbleBrigadeWithClickToKill
this is my last assignment except now with the option to destroy bumbles by clicking on them
All I had to do was add this bit of code to my death script
void OnMouseDown(){ Destroy (gameObject);
}
Can Games be Art?
Jose Vidal Can Games be Art?
What is art is the question one must ask before they answer if games can be art. For me art is beauty expressed through creativity. Everyone has a different definition of art, so the question itself is very subjective. For me for example I think even the mechanics of a game if good enough is art. This is because beauty is also subjective, its all on the eye of the beholder, so its one subjective definition stacked upon another for me.
But even granted the subjectivity of art let me try to answer this question. We as a species have been playing games and making art for thousands of years. The two are both very different things but they can intertwine, and yes, they can indeed become one and the same. I want to emphasize however that there lies a huge difference between a game having art within it and the game itself being art. Chess for example is not art. Even if you had the most beautiful sculpted pieces, only the pieces would be art but not the game itself. However, games like Child of Light where the entire world and all of its characters are done in beautiful watercolor or Flower where even the mechanics are artful I feel are unequivocally art.
I feel one doesn’t play Slave of God , one experiences it. So I view it more of an experience than a game, and that is because it feels as if I were on several LSDs in a club when I was “playing “it. I feel that that game is much more art than game, in fact I would like to view it as interactive art. For that game in particular I feel the harder question is, is it really a game? But if one was to view it as a game it would definitely be both art and game. The world of Slave of God is a perfect abstract or maybe even literal portrayal of being inside a club on drugs. Other than hurting my eyes and giving me a headache it gave me the same sense of wonder and satisfaction that I get when I look at pieces of art in a museum.
I personally loved how the people were portrayed in the game on the dance floor. The music and the world went together really well and really complimented each other. I also appreciated how the music changed a bit when you entered the bathroom and how you start peeing all over the place when you are there. I disliked however the fact there was zero gameplay within the game. There weren’t even any interactions the player could have with the environment.
Graphics are very important to me as a gamer. The reason for this is that it is a great factor when it comes to immersion. And sometimes I just love to sit and appreciate scenery within a game. I loved playing Skyrim on my CPU because of the ability to mod it and increase the realism of the scenery, I still remember climbing up mountains and looking at the sunset in Skyrim. Of course realism doesn’t define a game nor determine its quality and certain games realism would even get in the way of the gameplay.
Jose Vidal Doors (week3 Hw)
I used two pieces of code to manipulate two text meshes. I would like to know how to be able to use one piece of code on two different game objects, I couldn’t figure out how to. And also if a player pressed a button they would die automatically because the code reads the player’s input in one room automatically into another maybe another version of “getkeydown” would fix that, any advice on this stuff would be appreciated =)
https://gist.github.com/Sojex/929841c861d196662ccd
https://gist.github.com/Sojex/d909abfb47073b7d6eea