Rough animation and prototype for the idle animation system.
I couldn’t make a 2D animated game without some cool idle animations. If you stand still for a few moments, she’ll turn to face front, so you can see the idle animations clearly. (I animated her turning from every angle so it’ll look nice and smooth in-game).
I think little idle moments and acting-driven animations in games are great ways break from cycles to inject show some of the personality of the protagonist.










