Simulation Descriptions
Simulation Alpha (Third Life)
The very first simulation. This was when we obtained 14 subjects, meant to see how developed their powers were, and how they act with others. This has been our longest lasting simulation, lasting four months with an occasional break for a few days.
Simulation Mania (Last Life)
This simulation introduces the Mania injection. This injection overrides the subjects though process, influencing them to temporarily eliminate another subject.
This simulation is meant to test the subjects strategy skills when under pressure, and test their abilities.
Simulation Soulink (Double Life)
This simulation had the original 14 subjects obtained in it, where we linked them with a different injection to see how they would work together.
The simulation is meant to test their coordination with using their abilities together.
Simulation Kronos (Limited Life)
In this simulation, had the original 14 subjects, the difference was that the Mania injection was returned, and the subjects were given timers that automatically eliminated them when the time runs out.
This simulation is meant to test the subjects quick thinking skills, in a stricter environment.
Simulation Enigma (Secret Life)
This simulation contained 17 subjects, introducing a new scenario where subjects need to complete ‘tasks’ in order to survive. Failure results in a punishment or a more difficult task.
This is meant to train the subjects obedience to us and their future Generals, testing how loyalty works.
Simulation Beta (Real Life)
A shorter version of simulation Alpha, introducing by all 18 subjects to the simulation.
Simply meant to be a quick test on the subjects progress.
Simulation Wildcard (Wild Life)
The most recent simulation, we put the subjects into absolute chaos, using unique injections to enhance their powers. Though the injection doesn’t last long and will likely be scrapped after the simulation.
This is another simulation meant to test the subjects quick acting, and loyalties.













