Smoke Simulation Renders!
Smoke simuations have been an area of interest of mine for a long time. In the past, I didn’t have the ability to render them since my hardware was inadequate to do it in a reasonable timeframe.
Beginning with a basic gravity-based smoke flow object, I increased the “divisions” (resolution of the voxel data) of the smoke domain. This took a little more time. But still very reasonable to achieve…
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