an rpg that crosses Werewolf: The Forsaken with A Court of Fey and Flowers. Call it Faeral.
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an rpg that crosses Werewolf: The Forsaken with A Court of Fey and Flowers. Call it Faeral.
*trips, falls, acquires concept for a W:tF game*
A Werewolf pack based in a museum - probably a lot of Iron Masters there, interested in the melting-pot experience you get when spirits from all over the world are jumbled together. Their Totem was born as the spirit of a full-size model of a mammoth; it's a vast combination of Mammoth essence (because even a statue of a thing has some of the concept of the thing in it) and the various emotions it inspires - wonder, a touch of loss from people's feelings about extinct species, and small children's fear when they don't realise it isn't alive. It's probably not a Magath, it's just a museum piece, and museum pieces are quite complex. The pack are probably just interested in what happens in this sort of melting pot, where influences from all over can combine - they watch and value the things that manage to broaden out while keeping themselves stable, and they cull the ones that cross the line into warped madness. But that's all very difficult to explain when unfamiliar werewolves arrive. I have a much more solid Mage idea, but I think I could run this.