Based on the Warble Combat System;
>Prototype Chorus:
Health: 7 masks
Evasion Check: 1d10 (Armour)
>Passives:
- Colossus; Allows for attacks to only be used on its initiative turn. It can only defend/use items on its response turn.
- Cogwork Architecture; Due to its tough plating, it is more resilient to damage. Any attacks an opponent uses that deal 2-3 masks of damage, deal only one mask of damage instead.
- Charges; Every time it guards, it gains 20% Heat, also known as a charge. Adding up to a maximum of 100%. These charges can be used for a multitude of different abilities and attacks, and will be marked by the percent it will take to use the ability. These charges are used up if an ability requires said charges, and will need to be regained by more guards.
>Offensive rolls:
Prototype Chorus can attack every enemy once per turn, regardless of the number of opponents.
Charged Attack --- On [Slam] and [Burning Claw], it can add 1d4 to its to-hit per 20% charge it spends. If an attack rolls a 20 or higher to hit, the attack does one extra mask of damage.
Slam --- 1d10, 1 damage
Burning Claw --- 10% Heat, 1d8 to hit, 2 damage.
Claw Laser --- 2d4 (+ 2d2) (+ 2d2) (20%, 40%, 60%) 1 damage
Add a 2d2 modifer for each additional 20% heat spent --- this is called applying a Charge. Applies 1 stack of [Burned] on hit. Can only stack [Burned] as high as the number of Charges applied on this use; can only apply 1 stack of [Burned] at a time.
Status effect --- 1st/2nd/3rd Degree Burns: If a fighter is hit by [Claw Laser], add one stack of [Burned]. Each stack of [Burned] applies a negative 1d3 modifier to the victim's [Evasion Check]. Each stack persists until the victim heals, removing an equivalent to the number of masks healed of [Burned] stacks. In addition, one can remove a stack of burn by guarding at least 4 turns after obtaining the current oldest stack.
>Defensive Rolls:
Cogwork Plating --- G1d14
Magma Coating --- 50% Heat, G1d20 + Inflicts [burned] if an attack was successfully guarded outside of normal evasion. Gains no charge this turn.
>Area of Effect Rolls:
Deafening Roar --- 30% Heat, All opponents must succeed a DC-8 evasion check, on a fail, opponents become [Discombobulated] for 1d4+2 turns.
Status Effect --- Discombobulated: Suffer a 1d4 disadvantage to each offensive roll, DOES NOT STACK.
Molten Landfall --- 60% Heat, opponent must succeed a DC-10 evasion check or be hit by 3d5 falling debris, being unable to heal for a number of turns equal to the number rolled / 3, rounding up.
Description --- DC = Difficulty Class. DC-10 would require one to roll a 10 or higher on their evasion check to avoid such attack/effect
>Inventory:
Cogwork Heart --- 100% Heat, Can only be used on initiative turns. When used, for four turns, entire move-set is replaced by; "G4d14, for every turn that goes without failing its evasion check, heal one mask. If four turns pass without failing its evasion check, enter [Phase 2], afterward, move-set is returned to normal. If any evasion check fails while this item is active, Prototype chorus takes 0 damage, the item is instead replaced with [Broken Heart], and move-set is returned to normal."
Broken heart --- 40% Heat, enter [Phase 2]
>Conditional Passive:
Phase 2 --- Heat gain from guarding is increased to 40%, total heat capacity increased to 200%, evasion lowered to 1d4, increase Cogwork Plating to G1d20 and Magma Coating to 1d26. The [Colossus] passive no longer applies during phase 2.









