Bronze whelpling painted during internet outage of Helene. Paint got kind of chunky and my camera washed out the deeper bronze shadows but he looks pretty good IRL. Waiting for humidity to drop so I can seal him up.
One left to go and my Dragonflight project will be complete.
I've really loved the visual aspect of Warcraft Rumble. I've drawn several of these characters. In this case, "Stonehoof Tauren," she's simply beautiful. I would love for them to bring some of this dynamism from Rumble into WoW.
Over the long years it's been running, WoW has had in-game, scripted content wherein Alliance players got to sack the Horde capitals of Undercity, Orgrimmar, and Dazar'alor. In exchange, Horde players have had the chance to... also attack their own cities. This obvious imbalance has been a serious frustration to me since 2008. And now...
Their phone game is the first place to let me attack an Alliance city. It's almost trolling, at this point.
Blizzard has released the STL files for their models in the Arclight Rumble game. They're sort of big and chunky and have a fun cartoony look. AND they released one for Baron Rivendare. Naturally I have to give my boy some love.
I think I'm on one of my last bottles of resin. I ordered grey but they send you a tester of a different color when you order a certain amount. Suffice it to say I was surprised to get clear green!
When I saw that the supported file was to be printed in one step I was a little worried, because it was so large and it can lead to more avenues for misprint. But the model came out well with only one error on Deathcharger's face.
But nothing a crack job application of greenstuff can't fix. Otherwise the piece is good. The sword is the correct thickness and there are no strange 'splices.'
For the painting I applied a simple zenithal highlight of a black base with a Wraithbone highlight. I went with the GW rattlecan because I had it on hand. Plus it has really good coverage. I did a little more shading with the transparent gray before laying out the colors I planned on using.
I started with Rivendare's armor using a combination of the Rumble and in game models as a reference. I ended up using a cooler purple for the plates. The skirt and Deathcharger's mane and skin followed as they are the biggest parts of the model. It is also easier to touch up darker areas than lighter ones, which is why the skulls were one of the last bits to be painted. For the horse's flesh I went with a warmer scale black tone to bring in some contrast. Finally I knew I wanted a strong contrast between the Rivendare's armor and Deathcharger's skull, so I made the horse's head much more yellow than I normally would.
The main portion of the piece is complete. I printed out a few gubbins this afternoon and I plan on shifting the rider to a larger base to accommodate. I would say that it DOES look like a toy and that the paint and technical choices to reinforce that. But I think I like it? At least, I think that is how the designers intend it to look.