howdy, i just got into my third session, and its kinda setting in that I'm stuck in this forever now? fuck. gotta look on the bright side and all that, godly powers are cool. the trauma, not so much.
currently i am a ward of dust, and I haven't been able to find much clear information about what that means so any help would be appreciated. i am a native heir of rage so I shouldn't struggle too much with being a ward right?
~chronicMalady
THIS ISN'T A CLASSPECT POST
You're right on the money with regards to the Ward. As an Heir, you likely went through something of an archetypal "hero's journey", getting schooled by various mentors and your Whispers, learning a lot about what being an Heir of Rage means until it was time for you to step up and assume your rightful place as "big dick MVP hero of the session", right? Being a Ward is a lot like that, except you're not getting schooled all the time now. It's your job to step up, all of your ambition behind you, and seize as much as you can. Straightforward progression, cocksure that everything will go your way, as it will, never settling for the easy road ahead. The upside is that your endeavors will frequently plan out. The downside is that you will still get schooled now and then. And when you do, you'll need to learn to rely on others, as opposed to doing things on behalf of them. Always try to exceed your limits, but be aware of them when you hit them.
As for Dust, it's about investing in things that don't seem impressive now, but could become something in the future. It's the opposite of Coins, which is about assessing the value of things and what they can do for you now. Imagine you want a fast bike. Rage Players will ride any old bike and simply scream at it to go faster. Coin Players will go to the store and discern which bike is the fastest, and how they can acquire it. Dust Players know that their bike might not be the fastest, but it just takes some TLC, maintenance, and modification, and soon enough it'll be faster than both of them. It's about commitment and trying to unlock the true potential in things, while avoiding lost causes. This should be fairly understandable, these are like koans, but your Aspect will guide you a lot more directly as a Ward than it did as an Heir.
The more important advice I think you need is about acclimating to the whole "you play the game forever now" thing. This tends to be harder to cope with than the game itself.
If you meet someone you're genuinely friends with (or want to know after the Session ends), make sure you exchange contact information. Value your comrades, but make sure that it doesn't turn into one or two people stressdumping on the other, otherwise your friendships will become chores.
Find a hobby. Something you can retreat to in order to clear your mind. Running this blog is my version of touching grass. Have some "devoted" hobbies you can reflexively engage with when it's time to decompress, but ensure you have a rotating set so you don't associate (e.g.) watching movies with feeling miserable.
Maintaining a blog is like having a hobby, a journal (diary), and a "centerpoint" for your friend group, all at once.
Internalize a reason to keep going, even if it's petty. "I'll hold out in case I escape" is a bad one that will lead to inevitable disappointment. "I'll be there to hang out with my friends" is a classic, but watch out and make sure you don't lose the will to live if one of them ends up going silent forever one day. For me, I always end a day by checking the archive of pre-SBURBAN media. I personally think there's something significant about booting up a never-before-seen video game or cartoon, even if I know it's ultimately a relic of a bygone era. It kind of reminds me of the Replayernet as a whole. A group of people who should by all means be dying alone and afraid, contributing to a greater continuity of culture that will outlast all of them one day, but be there for the next generations. Even if I'm not so idealistic as to believe that it'll be our foundation for rebuilding those cultures when (if) the door starts working.













