have a warframe idea i had. a warframe that can make a giant mechanical arm ontop of the skeletal arm and uses it to PUNCH!

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have a warframe idea i had. a warframe that can make a giant mechanical arm ontop of the skeletal arm and uses it to PUNCH!
Warframe clan idea and game clans in general
Instead of permissions that allow a user to destroy/build rooms at will or have this along with those permissions, allow us the feature to assign tasks to our fellow clan members and they get a resource(s) reward for accepting/doing it and building/destroying permissions can’t get abused if someone’s account gets hacked or some other potential terrible problem!
Disclaimer: This hasn’t happened to me as I’m careful with the clan permissions, but this would be a great and secure feature to have in the game as well as being an incentive for clan members to pitch into the building of group rooms and resources! Please leave feedback in the replies and as to what sort of awards you’d like to see with this hypothetical feature!
Resource extractor drone improvement ideas
Have the ability to deploy more resource extractor drones as we gain a higher mastery rank (+1 each time, starting off at 3 for new players as that’s the current limit for everyone)
Be able to deploy resource extractors in the derelict and void or be able to craft special extractors for those nodes
Be able to deploy resource extractor drones in the Tau system (when it becomes accessible in game)
Somnus
480 health, 645 shields, 235 armour, 200 energy
50% chance to sleep enemies on weapon hit for 6 seconds, enemies killed while slept in affinity range cause him to be plagued by nightmares causing him to have an increase to crit damage, up to 2x
requires 30 kills himself, with allies granting half progress
waves of slumber (subsume): (tap) whisk enemies up in the air and make them more vulnerable to damage, (hold) whisk self and allies up in the air granting damage resistance and weapon damage
cost 25, 10m range, 15 sec duration, damage vulnerability 100%, DR 25%, weapon damage bonus 10%
a blissful dream: grant yourself and allies in affinity range passive health and shield regen bonus, plus a boost to armour, enemies slain by the nightmare refund duration
50 cost, 20 sec duration, 5% health regen and shield regen rate, 30% armour boost, 3 second refund (scaling)
contagious narcolepsy: put yourself and nearby enemies to sleep till deactivated, granting allies energy based on how much is being spent
10 initial cost, 3 cost a sec, 15m range, enemies are fully asleep till deactivated, unable to wake up at all, enemies entering the area will be put to sleep if damaged or they deal damage
unleashed nightmare: become frozen in place as your nightmare is unleashed, attacking enemies in range, deactivates manually or when there are no enemies in range, enemies get cold procs based off of distance to frame, when within 3 metres they will have max procs
50 cost + full nightmare metre, 30m range, 500 damage
the nightmare can be modded with melee mods like an exalted
30% base crit, 2.5 base crit multiplier, 5% status chance, 350 slash 150 puncture
design kinda based off of this kind of outfit, muted purple colour (primary) with glow-in-the-dark green (emissive) and white stars (accent), some comforting blue highlights swirling around (secondary)
the nightmare would be about the size of one of voruna's hound heads for its head, with two clawed hands floating under it as it hovers around, being exclusively energy colour (black) with emissive colour as its eyes and the claws themselves
On today’s episode of going feral with ideas:
A ragtag gang of Tenno. Now it’s probably been done before, but I’m thinking of like some Codename: Kid’s next door type of gang. It’s organized(mostly) and they do missions together share this really nice base. And the homies are there for each other and everything is alright in the world until it isn’t. What would their names be? What would they call themselves?
Frame idea #5
{Note, I'm not changing these. They're ideas that wouldn't leave my head and I'm too lazy to draw art of them. This is my fav a bit}
Made in 5/28/2019
1st ability: energy spike, causes a spike to impale and stun an enemy, cast again to dash towards them and execute a finisher
15 energy drain of first cast, an extra 5 on second
2nd ability: phantom glaive, tosses a glaive at an enemy that bounces to others before exploding dealing 25% of base damage
25 energy drain on cast
3rd ability: overcharge, grants a minor boost to damage, also lowers the cost of abilities, grants your phantoms slightly faster movement speed and health regen.
Drains 15 energy per second
4th ability, The Phantom Guards, summons 2 other phantoms possessing one weapon that you have, E.I first phantom has a copy of your secondary and second has your primary and being able to use either your 1st ability or your 2nd ability. Their stats will be 25% of yours excluding speed. Mods applied on your weapons will not carry over to theirs.
Drains 100 energy, activate again to cause phantoms to explode in a 10 meter radius
Passive: if downed while 4th ability is active a phantom will sacrifice itself to instantly revive you and grant 5 seconds of invisibility.
Frame idea #4
{Note, I'm not changing these. They're ideas that wouldn't leave my head and I'm too lazy to draw art of them, I'm kinda okay with this one}
Made in 6/29/2019
[This describes the extra while the 4th ability is active]
Passive:TBD
1st ability: Charges with a lance and any enemies hit by the charge and impaled for 2 seconds (up to 5 enemies can be impaled)
[An additional 5 can be impaled and enemies explode when the impalement time runs out]
2nd ability: conjures an energy shield which grants a shield buff to nearby allies and mostly negates damage in front of you (AoE can pass through and no other equipment or ability may be used while this is active)
[Shield buff is improved and the energy shield can be used by allies,but with reduced effects]
3rd ability: Summons beams of light around your area which strikes enemies at random causing damage and radiation or magnetic procs
[Beams and greater in size, deal more damage and more enemies are targeted]
4th ability: Grants a health and armor buff only to you and causes extras with your abilities
Frame idea #3
{ {Note, I'm not changing these. They're ideas that wouldn't leave my head and I'm too lazy to draw art of them, also I'm very shamed of this one}
Made in 5/28/2019
Engineering Pyro maniac
175-350 energy
100-200 health
85- 125 shields
95 armor
Exalted weapon: "CORE" will change all of the abilities damage type and the passive's
Passive: upon receiving lethal damage will go invincible for 3 seconds and deal 6k base damage, cannot use any weapons or abilities but will have increased speed.
1st ability, launches an energy bolt from the wrist with a small AOE effect and causes status effect
(Uses strength, range, and efficiency)
2nd ability, deploys small drone that can attach to enemies or distract them, regardless of the outcome they will explode and cause status effect but less effective compared to 1st ability
(Uses range and strength mods)
3rd ability, deploys a turret that has 150 armor and 200 hp and drains energy over time, will lob grenade that deals damage and have no status chance; deploying several will drain energy faster.
(uses strength, range and efficiency mods)
4th ability, uses both wrists to fire projectiles and causes nearby turrets to have higher fire rate and slightly more damage.
(Uses efficiency and range mods)