Back with my deep sea Au with the idea of a boss you can’t really see until it’s right in front of you so you need help to beat it
seen from Belarus

seen from Türkiye

seen from United States

seen from United States
seen from Spain
seen from United States
seen from Brazil

seen from Ukraine
seen from Italy
seen from Netherlands

seen from France
seen from United States
seen from Netherlands

seen from Latvia

seen from United States
seen from Belarus
seen from Türkiye

seen from United States

seen from United Kingdom
seen from Mozambique
Back with my deep sea Au with the idea of a boss you can’t really see until it’s right in front of you so you need help to beat it
here is the a sneak peek of the Danganronpa V3 fangame battle UI
If you think everything in the game takes too much or too little time, this is for you.
Gameplay idea: Feywild
Use the time control clock to "slow down time" on a lot. Sims can achieve more, because time slows down.
Inktober Day 5: NPC Villager - Cave Entrance
This one I really like, because I really want to see the concept as a game. It would be a Mystery Dungeon-styled game, where you, the player, just came to(or lives in) a town where each family of a villager has a great secret to hold, which is in fact, a key to a mystery dungeon. To be able to enter it, so you can defeat whatever evil forced you to go on this adventure, you have to win the favors of the villagers, to quest for them etc.
(ranting below)
Resource extractor drone improvement ideas
Have the ability to deploy more resource extractor drones as we gain a higher mastery rank (+1 each time, starting off at 3 for new players as that’s the current limit for everyone)
Be able to deploy resource extractors in the derelict and void or be able to craft special extractors for those nodes
Be able to deploy resource extractor drones in the Tau system (when it becomes accessible in game)
Porcupines and Tarantulas
Huh, you know a porcupine Sonic playable character could be interesting if they have projectile needle attacks that can only shoot what’s behind them.
I mean, its a 2d gameplay focused but an interesting way to add a clear difference.
Could include a tarantula style character with a similar ability too.
gameplay idea: studying abroad
Building a uni-sub-hood, that looks like a vacation district. Maybe gradutation grants a vaction-skill (like greeting, sea chantey etc.)