Wow, the year’s coming to a close and it’s all just now starting to really set in. Either way nobody has joined the discord group call yet so I’m just going to work on the stuff that Olivia has listed out for me in the trello, which is primarily just making enemies spawn in at specified points and actually giving them certain behaviors.
I’ve got a script written that takes an array of gameobjects representing the enemies, and then selects a random one from that array and instantiates it at its position, so hopefully I should just be able to make a prefab of this enemy creator that I can pepper throughout the level wherever an enemy needs to be, I haven’t actually tried it out yet so I should probably do that.
it seems to be working, at first I forgot that it instantiates the objects using worldspace coordinates rather than relative coordinates so it was just creating the objects right in the world origin so I did a quick fix so that it creates them at the spawner’s position, I should also probably add code that destroys the spawner once it’s been used, but that can wait for a while until I get the basic enemy scripts finished at the least. I would update this with more information but it’s getting a bit close to the deadline for this workblog for my liking so I’m going to go ahead and leave it for now, but I’m definitely going to be doing some work over the weekend.