Blacksmith not included(part 3)
Bows are used in conjunction with arrows, the maximum pull is 35lb with 28” draw length. Crossbows have a maximum of 450 inch-pounds, compounds are not allowed, and at 20’ or less bows are not allowed to be drawn more than halfway-crossbows do now have to be half-drawn. Bows can be destroyed if hit by a weapon. Daggers can stab and slash, must be between 10” and 18,” and must have at least 10” of strike legal surface. Shorts can stab and slash, must be between 18” and 36”, and at least 2/3rds of the total length must be strike legal. Longs can stab and slash, must be over 36” up to 48,” at least 2/3rds of its length must be strike legal, and it may be double-ended. Great can stab and slash, must be more than 48” in length and must be padded on the upper 1/2 or 3’ whichever is less, if it’s going to be used to slash it must have at least 18” of strike legal surface, and may be double ended. Double ended requires 1/3rd of it’s length to be padded or at least 3’ whichever is less. Madu counts as a shield and a weapon, can’t be used by all classes(so check!), the entire thing is affected by weapon destroying and shield crushing and shield destroying, magic that affects one part of the weapon affects the entire thing. The weapon part of the madu must be non-hinged and meet the melee requirements. If a shield has weapons attached in any way it’s considered a madu and must meet these rules. If it’s a slashing weapon, at a minimum 1/3rd of it’s length must be strike legal which is at least 12”. It is allowed to be double ended. Siege Weapons that shoot one projectile will kill a player and destroy all their gear and carried equipment, this can be blocked by enchantments such as Protection from Projectiles but not by Missile Block or Song of Deflection. If the siege weapon fires multiple projectiles then they count as armor breaking projectiles, each strike is separate both Protection of Projectiles and Missile Block work against these types of siege weapon and they have no effect on shields. Players within 20’ may not be targeted. Siege ammo must conform to the requirements for a throwie or rock or arrow. Siege weapons are considered normal and able to be destroyed, and they MUST be approved by the reeve at the beginning of the game. Shields are not allowed to be super bendy and must be made from something like sturdy high-density foam, plywood, high impact plastics, aluminum, they must have a durable and opaque over like cloth or plastidip. The rim and face of the shield must be covered by at least 1” of closed cell foam, shield made solely from foam don’t need any other padding as long as the foam it’s made from can be considered padding. Hard edges are not allowed in places where the shield could come into contact with players, only one shield per person. A small shield can be strapped to an arm instead of held in a hand-small shields are between 36 sq in(6.8in diameter) and 3 sq ft(23.45 inch diameter). A medium shield is no bigger than 5 sq ft(30.28 inch diameter) and a large shield is not allowed to be bigger than 8 sq ft(38.3 inch diameter).
Another thing that can be added onto weapons is strips which are used to mark different enchantments or special class abilities that are being applied to that weapon, the strip must have at a minimum 6” of visible drape and must be in plain sight where ever it’s put. There is a specific color-coding system: offensive enchantments and special effects are red, defensive and special effects are white, miscellaneous and special effects are yellow. Check your class sheet to figure out what strips you need. If you don’t have a strip you can’t cast a spell or enchantment that requires one.













