Seedborn Beta trailer
In conjunction with Babylon.js v6 release, we have released the full Beta trailer for the game. There were many high quality projects and we are lucky to have been featured.
Enjoy and thank you for reading!

seen from Malaysia
seen from Brazil
seen from United States
seen from United States
seen from China
seen from Brazil
seen from Singapore
seen from United States
seen from China

seen from Canada
seen from Malaysia

seen from Kazakhstan

seen from United States
seen from United States

seen from United States
seen from New Zealand

seen from United States
seen from China
seen from United States
seen from Türkiye
Seedborn Beta trailer
In conjunction with Babylon.js v6 release, we have released the full Beta trailer for the game. There were many high quality projects and we are lucky to have been featured.
Enjoy and thank you for reading!
After many weeks of learning and 3 rewrites I learned enough of WebGL to create a 3D modal viewer, this even includes parsing OBJ files along with mouse and touch controls to rotate and pan he modal. Only issue is that I ended up using WebGL 2.0, which requires a few steps to enabled on chrome.
Found a great modal on BlendSwap.com, so after a few attempt I managed to export an OBJ file from blender3d that I can parse, expand the data and push it to the graphics card. I’m totally psyched! This is something I always thought I was never smart enough to be able to do, but with enough hardwork and not giving up, i managed to complete the first step.
Its like martial arts, You don’t really start to learn till your a black belt, everything up to that point was just to master the basics, once you have that over with you can truly begin your training. One modal done, now a whole virtual work left to be built :)
https://github.com/sketchpunk/SageJS/tree/master/experiments/webgl