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New Game (Gorge World)
Okay so this is going to be an ongoing post with multiple updates if things go well. If they don't... Uhh... I don't know, maybe I'll delete this or something... But anyways... I was browsing through DriveThruRPG tonight, or rather I was on the home page with the intention of browsing, when I spotted this game right there front and center on the Bestselling Titles list.
I was kind of shocked to see something like this on the bestseller list to be honest. I didn't realize this was such a popular fetish... The fact that it exists, yes... I totally understand that and am not surprised by it at all... The fact that it's right up there with games like Cyberpunk Red, Kids on Bikes, Vampire The Masquerade, and Dragonbane in terms of sales... That I did not expect... And I mean, this game was literally second on the list. The only thing above it was a Cyberpunk Edgerunner Mission Kit. And my first thought was, Wow... How many of y'all out there are buying "A FatFur RPG"...?
Now don't get me wrong. I'm not kink shaming anyone if this is your thing. I'll admit it's not exactly my thing... I don't have a feeder fetish or a weight gain fetish or any of that... But if that is your thing, good for you. I'll respect that. I just wasn't expecting it to be a top selling TTRPG. I wasn't even sure how you would make a TTRPG out of this... And that's what got my curiosity going... It got so bad I couldn't ignore it anymore and I just had to see inside this book. So I ended up forking over the $15 for a PDF copy and started reading it.
And, well... It's actually a pretty solid rule set and well made game as far as I can tell... It even comes with three different campaign settings so you can play the game in whichever type of setting you like (fantasy, modern, or sci-fi). And the fact that I was able to understand the rules quickly and easily without having to re-read things multiple times is always a plus. But then I noticed as I was scrolling through it that the game had a section for optional rule sets. And in that section were rules for Vore...
Now... I may not have a fetish for the other stuff, but if you know me, you know that vore is my thing... So now it had me interested... I've never seen a TTRPG with vore rules... And I thought, alright, screw it... I've already purchased the book. I may as well try playing it.
So I guess that's what I'm doing now. I'm doing a test play of Gorge World. And I guess as long as I'm doing that, I may as well document the experience. Which is why I said this will be a continuing post with updates. I'll post updates of how it is going and my thoughts on the matter as I play through a campaign of the game. I've already finished filling out my character sheet for a starting character.
We promised, so we delivered—it was another special 69 episode, where although games had some airtime, our resident gamers got down into talking about all the juicy stuff our listeners sent us too!
Shit it's 11:30 PM and I forgot to upload anything
Uhh here's a early build of the orphanage in the game from a build from 2024. It's kinda ass so I'm probably gonna replace it with a sprite.
Gorge World: Part 5
This post is a continuation from Part 4.
Okay so Helen is surrounded by security guards. We are going into combat. Unless ambushed, players always start first. But Helen was clearly ambushed here, so she will not be starting first this time. Starting with the Player, combatants will alternate between a player character and an enemy character until all combatants have had 1 full turn. There’s no defined order as long as it alternates and every character has had one turn before ending a round. So that means the turn order will be Guard, Helen, Guard, Guard.
Each character is allowed to do two actions per turn. Once they have done those two actions, an Activation Token is placed next to them in which they cant have another turn until the next round. The available actions are Attack, Move, Defend, Use Item, and Special Action.
We're going to need stats for these guys and fortunately "Security Guards" are already listed in the setting document.
And looking at their stats vs Helen's, I'm starting to think 3 on 1 might be extremely tough for her first ever combat. Oh boy...
The first guard will use his first action to move in and his second action to attack.
When attacking, roll damage against the enemy using the Trait the weapon calls for, don’t add any modifiers the weapon has, that only applies to damage.
His stats show that he rolls 1 die to attack and has a +2 to his damage modifier.
He flubs.
I don't see anything in the combat rules specifically stating what happens in the event of a flub, so I'm just going to treat it the same as any other flub until such a time that I find a rule hidden in the book somewhere that states otherwise. In other words, he fails and something bad happens. I'll say as he goes to swing at her he trips and stumbles past her, leaving Helen with an opening to escape if she wants.
(Also noticing that these minis are arms with guns but the stat block says they are just armed with sticks. And while I didn't have 3 identical minis that fist that description anyways, I do have one. So I'm going to go ahead and replace one of these minis with the appropriate security guard.)
The field now looks like this after that guard's flub, and it is now Helen's turn. She has an opportunity to make a run for it, but I think after being betrayed by March like she was, she'd like to have a word with him. So instead of running she's going to take advantage of the one guard's clumsiness by turning around and making an attack. She's not actually having to move anywhere on the board, so this will still only count at one action. Helen is armed with "The Hand", which is a weaponized version of one of those rubber, sticky hands you would get out of quarter machines when you were a kid.
And because she is equipped with a Fanny Pack, she can draw it without it costing her an action. So her first action will be making an attack against the guard. And according to The Hand's stats, she rolls Beauty to make this attack.
Nice! That's one success. That's 1 + The Hand's damage modifier of x2, (I assume that's x2 my Beauty score, which would be 2) so that attack will cause 3 damage.
Helen still has a second action she can take, and I realize now that The Hand is a medium range weapon, so I don't know why I'm using it on a target in melee range when I've got a melee attack that I actually roll better dice on... So for Helen's second action she'll make a second attack against the same guard, this time using her teeth. That's a force roll so I get 2 dice. Only 1 success in that roll. Her bite attack has a +1 modifier, so that's 2 more damage. And now it's the next guard's turn.
Her first action is to move into range, and her second action will be to attack. She rolls a success... BUT! According to the rules, player characters can make a roll to tank or dodge attacks made against them. Helen's a big, strong T-Rex. She's going to use force to try to tank the hit.
Helen got 1 success vs the enemy's 1 success, so she takes 0 damage. Hitting a T-Rex with a stick is apparently not very effective...
It's the final guard's turn. He uses his first action to move into range and his second to attack. He also flubs. Now because I haven't done it yet, instead of having something bad happen to him, I'm going to use the other flub option of activating his Flaw. And looking at his stat block, I'm noticing that his Flaw is "Low Pay." So I'm thinking that seeing how things have gone so far, this guard decides that he doesn't get paid enough for this shit and retreats from combat.
It becomes the first guard's turn again. He's down to only 1 HP and, if anyone should be running away it's him, but I can't activate his flaw unless he flubs so let's roll another attack and see what happens.
And he DOES flub! This guy's going to get the hell out of there as well. That makes it Helen's turn again with only one guard left. She's already in melee range so she's just going to turn around and use her first action to take a bite. And I rolled 1 failure and 1 flub. But I've still got a second action so I'll roll once more and... 1 success. So that's 2 damage on that guard.
It becomes the guard's turn and... she flubs... Now is she going to run as well? Her backup took off and left her, but it's not very interesting if I just make her do the same thing. And I'm thinking this woman is basically the head of security (just because she's a different mini from the others) so I think there is a chance she might not back down as easily. I'm going to roll on the GM Emulator to find out what she does. I'm calling it Unlikely that she'll back down as easily as the others and... a 49 is... oh, it's a yes. Yes she will back down. But it's not an exceptional yes.
So the guard turns and runs, leaving Helen behind, but as she's running away, I'm thinking she grabs her radio and puts out an alert for all units about an extremely dangerous T-Rex in a gray sweater causing trouble in the parking garage. That mean's Helen isn't going to have time to go back and have that "word" she wanted to have with March. She's got to get out of there right away or she's going to be swarmed by security.
So I think, yeah... Helen's going to make the call to get out of there. And that means we are going to need to make a few updates to our adventure sheet. We're going to add two more characters to our NPC list. The chicken mall worker, and the head of security who I am going to call, Jessie Burns. We're also going to add 2 new threads. Escape the Megaplex, and Revenge on March. And while things weren't going great in that scene, I will say that Helen finally stepped up and took control of the situation. So our Chaos Factor will drop back down to 6.
And that is where I'm going to end it for this post.
To Be Continued
---------------------------------
Now that I have had a chance to run combat I will say that I like how it works. It's quick and simple but still has plenty of options. I mean, I only did about a quarter of the things that you can do in combat that go around... But yeah, I like it. The worst part of TTRPGs for me is when you get into combat and it's overly complicated and takes an hour or more just to get through a single fight. I've played some games where the entire 3 to 4 hour session was taken up by a single combat. And if you're playing a war game, that's fine. But when you are playing an RPG that really shouldn't ever be the case. So this was pretty refreshing.
Gorge World: Part 4
This post is a continuation from Part 3.
So last time March, Agatha's "Thoughtful Serf", showed up to intercept Helen and... well... I know what he is planning to do, but before we can actually move on to that scene we first have to roll to see if the new scene gets interrupted or goes as planned. and also because we are moving on to a new scene we have to again update our Chaos Factor. Helen again did not have control of the situation that time so the Chaos Factor will go up to 7.
We rolled a 9, which is above our Chaos Factor, so the scene proceeds as normal.
So March is leading Helen somewhere else to proceed with "Suggest the public", which was the motivation we rolled for him. But where is he going to take her? Let's go ahead and roll on the GM emulator for that.
Judge Extravagance.
So he's taking her somewhere where one might Judge Extravagance. Ah... So I think he is going to take her to the Maglplex.
Next door to Mastodon Mall, the Magiplex is a neon glowing star of a building, part mall, part apartment complex. The mall portion is open 24/7 and has every major store and restaurant housed in just a single building and even several ‘studios’ practicing the current exercise trend. A utopia of consumption for anyone willing to pay for the high rent required to live there or able to navigate its massive parking garage.
Now given what we know about Magiplex, and what March is trying to do, I don't think he's going to take her into the actual mall itself. I think he's just going to take her into the parking garage. So I'll ask the GM Emulator if that's the case and I'm going to call the chances a Near sure thing. Rolling on Chaos Factor 7 we get a 22 and that is a yes. It wasn't an exceptional yes though. We were just 3 off from that. So yes he's taking her into the parking garage, ah, but he's not taking her very far in. They're going to be staying pretty close to the entrance.
I'm going to say they are probably hiding behind some barriers put in place to help direct the flow of traffic, and as they are waiting I imagine Helen is still pretty confused as to what they are doing there.
Helen: "I don't understand why we are here. What are we doing? I thought you said you knew where I could find chicken?"
March: "I do. And that's exactly why we are here. We're waiting for some to show up."
Helen: "In a parking garage? Are you expecting some kind of chicken delivery truck to come pulling in or something?"
March will just hold a hand up for her to be quiet and wait. And as they wait, does what he is waiting for show up? I'd probably call it 50/50.
That's an 8 which is an exceptional yes! So not only does what March is looking for show up, it shows up right at that very moment and under the perfect conditions for what he is planning.
Because just at that moment a chicken walks into the parking garage, alone, and walks right past them without noticing them hiding there. I would probably have them make some kind of roll to see if they are able to stay hidden without her noticing, but because this was an exceptional yes I'm going to say they don't even need to do that. And rolling on UNE to figure out a little bit about this chicken we get "cultured worker." So this is probably someone who works in the mall. I'm thinking a trendy young teenager who probably works as a clerk in one of the clothing stores all the fashionable teens work at.
As she goes by, March will point and say, "There you go... Chicken." Because remember, we rolled "Suggest the public" for his motivation. So he is literally suggesting Helen sate her craving for chicken by eating the public.
Helen: "Wait... but that's a person... I wanted chicken as in food."
March: "Chicken generally does start out as people before it becomes food. Why do you think it's so hard to get? Only difference between her and a twenty piece bucket is she hasn't been fried up yet. We're just cutting out the middle man."
But is that going to convince Helen? I think she's a little hesitant now that she sees her meal literally walking by on its way to work. So we're going to need another apposed Beauty roll to see if March can convince her.
And oh my... That's a success from Helen and a failure from March. So Helen is not being taken in by this rabbit. Just like when she saw Agatha being abused back at the Cheekin Chapel, she's like, "No, I can't just do that to another person. Maybe if she had already been fried up and I didn't have to think about where the chicken came from that would be one thing... But I'm not doing this."
(Which strangely enough is a little out of character for Helen. This Helen obviously has a higher moral threshold than the Helen from the books... But the dice have spoken!)
But what about March...? Is he just going to let Helen walk away from this perfect opportunity? He was literally sent by someone he works for to do this... I think it's unlikely. And a straight 60 on the GM Emulator says... No... Ohh... So he isn't just going to let Helen walk away from this.
So as Helen turns to leave, March is going to sneak up behind the chicken and try to grab her. I'm pretty sure that's going to be a Force roll and we had rolled that March's skills were comparable to Helen's. So he'll be rolling 2 dice for his Force check. But we need to know what this chicken's power level is first.
We rolled a 68 which means her's is also comparable.
That's one failure and one flub each. So March isn't able to straight up grab her and drag her off, but she isn't able to get away exactly either. So the two start to struggle against each other and the chicken starts screaming. I'm pretty sure Helen hasn't gotten far enough away yet that she wouldn't be able to hear that, but we'll do an Agility roll just to make sure. And while we're at it, we're also going to roll to see if there is anyone else in the parking garage who might hear the commotion.
Oh my god! Helen completely flubs! And not only that, but an 86 on the GM Emulator says that no, no one else is around to hear the commotion either. But what about the flub? This means that the reason Helen doesn't hear what's going on behind her is because something bad happens. So we're going to have to ask the GM Emulator to find out what it is.
Expose The Physical... Again with the physical... My dice really like rolling those 26s whenever I have to roll on this chart. So what does Expose The Physical mean? I mean, my first thought is that Helen loses her clothes. But how would that happen?
If I roll on the chart again I get "Attainment Truce". Hmm... The attainment of a truce? Well that could refer to March and the chicken.
It could be that when he isn't able to capture her he backs off and agrees to just let her go.
But that still doesn't tell us what the hell is going on with Helen. I'm going to make one more roll just to see if it will give me anything.
Increase Suffering...
Okay, so what if Expose The Physical doesn't mean that Helen's body is exposed, but her hunger is? Realizing that he's out of his depth, March quickly backs off and is like, "Wait! Wait! This wasn't my idea!" And he turns and points to Helen as she is walking away. "That T-Rex is making me do this! She wants to eat you. She told me if I didn't capture you for her she would eat me instead."
And then hearing this, the chicken will tell March to stay by her side as she whips out her phone and calls mall security.
And so before Helen can get away she suddenly finds herself being surrounded by security guards.
To Be Continued
---------------------------------
And that's where I'm going to leave this post for the moment. We'll see what happens in the next one and hopefully I'll finally get a chance to try out the game's combat system.
Gorge World: Part 3
This post is a continuation from Part 2.
Continuing with my test play of Gorge World, I now have to update the Mythic adventure sheet.
We've added the new scene to the sheet, as well as updated the Chaos Factor. Helen was completely not in control at all last scene so the Chaos Factor goes up to 6. I've also added the waitress to our character list, and while I was at it, pulled up a random name generator to give names to both her and the bartender.
Now, as I was saying last time, the waitress, who's name we now know is Agatha Zimble, told Helen where to find chicken. We rolled on the GM emulator and the cue we came up with was Excitement Reality. So I'm thinking what this means is she tells Helen to go to Cool Clinic.
Hidden deep in an alleyway and branded with a large smile, the Cool Clinic is an emergency room themed dance club, or a dance club themed emergency room. Able to provide Babes, Booze, and Bypass Surgeries all under one roof, the Cool Clinic is like a mullet, business in the front, and a party in the back.
We know that the CEO of Cheekin Chapel, Gazette Gilded, is rumored to live a double life under the nickname “Glitter,” and that she hangs around malls and bars and places like that. Cool Clinic sounds like exactly the kind of place she would go. So I'm betting Agatha tells Helen to go there and look for “Glitter” if she wants to sink her teeth into some actual chicken.
But because we are starting a new scene we first have to roll to see if the scene is altered or interrupted in any way. According to the Mythic rules we roll a d10 against our chaos factor and if we roll a number equal to our chaos factor or less then the scene is modified. If we roll above the chaos factor, the scene progresses as normal.
The Chaos Factor is currently 6 and I rolled a 2, so the scene will be modified. According to the Mythic rules, if an odd value number is rolled, the scene is modified into an "altered scene" and if an even value number is rolled, the scene is modified into an "interrupt scene." 2 is an even number, so this becomes an interrupt scene.
So first I have to roll on the event focus table to see what kind of event interrupts the scene. I rolled a 13... NPC Action. Now I roll on the event meaning chart to find out what kind of NPC action... Break Suffering. And I need to roll on our NPC list to find out which NPC. I've only got 2 NPCs on the list at the moment, so I'll just roll a d4 and go with even or odds. I rolled a 3, odd. So the NPC is going to be Agatha. And now my question becomes, what does Agatha do to break suffering?
Agatha herself seems to be suffering a bit at her job. We saw that her boss abuses her... Is she trying to break her own suffering? I roll on the fate chart and get a 79, so that's a no... The only other person is Helen. How would Helen be perceived as suffering? Her favorite food is chicken and apparently can't find it because people eat raptors in this world instead... I wonder... Is the whole thing about telling her to go to Cool Clinic to look for Glitter some kind of ruse? A 9 on the fate chart says that's an exceptional yes.
So Agatha sends Helen to the Cool Clinic telling her to look for Glitter, but that's not actually why she's sending her there at all. Here's a question... Does Helen even make it to the Cool Clinic? 41 on the fate chart is a yes but not an exceptional yes. So I'm going to say she makes it there but she's not actually going to get inside. Maybe after Helen leaves Agatha goes back inside and calls the bouncer to let him know Helen is on her way? I'm going to say that's very likely and a 31 is a yes.
So Helen makes it down this back alley to where Cool Clinic is located and the bouncer outside the door is waiting for her. And who is this bouncer? To figure this out we are going to use another supplement, UNE, The Universal NPC Emulator.
We are going to roll on the NPC Creator chart and we get... superfluous crone. So she's a crone and unnecessarily so...
Okay, so as Helen goes down this back alley where the secret entrance to Cool Clinic is located, she finds the door being guarded by... lets call her, Old Zara, The Trash Queen. She's this old opossum who lives in the back alleys and dresses in filthy rags and carries a staff made from half of an old curtain rod. (Mostly because I had this mini left over from a Trash Kin one shot my regular group played and it was the best fit for what we just rolled.) I'm thinking that since she lives in the alleys anyways, the Cool Clinic pays her in scraps of food to watch the door and run off anyone who doesn't know the password.
So as Helen approaches Old Zara yells, "Stop! What's the password?!"
Now the question is, does Helen even know the password? Has she ever been to Cool Clinic before? I think this should be a skill check. Recall knowledge falls under learning, so Helen is going to make a learning roll. She had 2 pips in that skill.
So that's one success and one failure. I didn't set any special conditions for this roll so we only need one success to pass. So yes, Helen knows the password and tells it to Old Zara. But we already know from what we rolled earlier that she's not going to let Helen in regardless. But now the question is, what did Agatha tell Old Zara to do when she called her and told her Helen was coming? I think we're going to have to roll on the fate chart again to find out.
Agree Extravagance...
(Okay so this is one of those moments where I've got nothing... I can't think of a single thing Agree Extravagance would mean. And according to the Mythic rules, when that happens you should just ignore the roll and try again.)
Postpone The physical...
Okay, that one's easier. Obviously Agatha has told Old Zara to stall Helen and not let her get inside. But postpone would suggest she's just trying to buy time. So did Agatha call someone else? Does she have someone else on the way there? Given the situation I'm going to say it's very likely. And a 54 on the fate chart is a yes. Alright so who does Agatha have on their way there to intercept Helen? We'll have to go back to UNE for that.
Thoughtful Serf... So this is someone who works for Agatha. Interesting. Maybe she's got more going on than just being a waitress at Cheekin Chapel. I think I need a bit more information though so I'm going to roll for this person's motivation.
Suggest the public...
Oh my god... Yeah, okay... I know exactly what this is... But before we can get to that first we need to see if Old Zara can successfully keep Helen out of Cool Clinic. Because Helen's not just going to put up with something like that. She knows the password. She's been here before. And now this filthy old opossum is blocking her way and telling her that's not the password and she can't go in. So I think the first thing Helen would do is try to talk her way past Old Zara. That would be a Beauty roll, which Helen has 1 pip in... Now remember, Old Zara has been given specific instructions not to let Helen pass, so normally I would set a difficulty to this roll... but that would make it impossible for Helen at her current level. And this isn't Helen as in me, this is Helen as in the character. And anyone who has read the DDS books knows, Helen had certain "talents" so I don't want to make any social encounters impossible for her without specific cause. Meaning I'll be downgrading this to the lowest difficulty setting Helen needs to stand a chance at passing. Which is a difficulty 1. So it's just going to be a normal roll.
Oh and that's a failure too... so Helen is not able to talk her way past Old Zara. She's going to have to try something else, but before I do that, I should probably figure out how many rounds it's going to take for Agatha's "Thoughtful Serf" to arrive.
Oops. Only 1 round. Which means Helen won't actually have any more time to try anything else.
And at this point Agatha's "Thoughtful Serf" arrives. We're going to go ahead and name him March, because... inside joke... March is a white rabbit. Adult male... He's dressed in professional attire and carrying what looks like a small logbook of some kind. As he approaches Helen, still trying to argue her way past Old Zara, he says,
"Good evening! Helen, is it?"
Which is going to take Helen by surprise.
"I'm sorry... Do I know you?" she asks.
"No, but a mutual friend of ours told me to find you here. Can we talk somewhere a bit more private?"
Given what I rolled earlier and what I know he's going to do, I don't think he's going to want to have any part of this conversation in front of Old Zara. Although I also don't think Helen's going to be ready to just give up and leave. She was told to come here and find Glitter and she doesn't know this guy so she wouldn't have any reason to just follow him off and give up on her current task. March is going to have to make a roll to persuade her. March is just an NPC and doesn't have a character sheet so I'm just going to roll his power level real quick from UNE. And his power level is Comparable. So it will be an evenly matched Beauty against Helen.
Ooo... That's a failure for March and a success for Helen. So she has no interest in following the white rabbit. If March wants her to come with him he's going to have to give up some information in front of Old Zara. He's not going to want to do that because there is no telling if or how it will come back to bite either of them in the ass later, but he doesn't have any choice. So March is going to lean in and try to quietly whisper into Helen's ear, saying,
"You aren't going to find chicken here. But I know where you can..."
Then he's going to nod for her to follow him as he turns and starts walking away.
To Be Continued
---------------------------------
This seems to be the end of the scene so I'm going to go ahead and stop here before this post gets too long. Thoughts after second session... I'm having more fun than I expected I would. I'm only playing little mini sessions before bed (one scene at a time) but I really wish I could just sit and play this a lot longer. There are so many mechanics in this game I have yet to have a chance to explore and I could easily see myself sitting and playing this for hours.
I've also noticed that the Gorge World rule book actually has its own oracle system in it for solo play, so there was no reason for me to use the Mythic GM Emulator in combination with this. I just didn't notice that the oracle system was there until now. But I already know how Mythic works, and honestly the one provided with Gorge World doesn't look quite as advanced as Mythic, so I'm just going to stick with Mythic for this play through. Maybe I'll test out the official Gorge World oracle some other time.
Gorge World: Part 2
This post is a continuation from Part 1.
So starting out with my test play of Gorge World, I have decided on the modern setting out of the three available settings in the book.
Welcome to Ahmurica, brought to you by the Coalition of Corporations (CoC). It’s 1997 and there’s a War. A fast food cold war of sorts, as leading restaurant chains fight for dominance. A boost in integrated circuitry during the corporate conflict has caused a variety of growing pains. Neon has yet to be discontinued but LED shines bright in car dashboards. Cassettes still hold on while CDs and cartridges now hold enough data for 3D graphics, with new influence from ‘the Net’. Plastic shelled robots follow their owners commands to some degree of accuracy. To the point where even medical diagnostics and treatment is somewhat automated. And with all of this new progress, all corporations have used it for its advertisement and indoctrination. And it worked somewhat, as sects of brand loyalists dedicate their lives to the consumption of the brand and even fight for it. While others try their best to keep to themselves and live lives the way they want.
I will also be playing the game solo though use of the Mythic Game Master Emulator. It's not like I have anyone else who's going to play this particular game with me. I was lucky to get my regular gaming group to play Hc Svnt Dracones. If I tried pitching this to them... well... it's not going to happen. Besides, I want to actually play this... not just run it for someone else...
So I've got my little Helen mini ready for adventure, but she needs something to actually be doing. Let's start with a pretty standard setup. How about she goes out to grab something to eat? This is Burgerberg after all. Their society seems pretty centered around fast food. And if I look on Helen's sheet, we can see I listed her favorite food as "chicken," so if I look at the setting document in the book I don't see a place to get actual chicken, but I do see here that we have a place called Cheekin Chapel.
Cheekins (not to be confused with chickens) are delicious fat raptor-like creatures known for their white meat. Thus they are great for frying, amongst the other protein sources. No restaurant is known more for its fried cheekin than “Cheekin Chapel”, with its plus sized hen nun mascot holding a collection platter full of fried cheekin. As the pioneer of serving food in cardboard buckets, Cheekin Chapel is one of the few restaurant chains not suffering from growing pains due to the increased demand for larger portions. Even going so far as to up the size of its biscuits to that of burger buns. The current CEO, a very rotund shortstack eagle known as Gazette Gilded, daughter of the previous CEO Garter Gilded, is shrewd in her business practices and runs a tight ship. Also known for her loud angry yelling that can be heard three floors in either direction. Rumor has it she lives a double life hanging around malls and bars under the nickname “Glitter”.
This will do, I think. It may not be actual chicken, but it's close enough.
Forgive my medieval tavern full of human patrons, but I don't exactly have a KFC setup. Helen has poor eyesight anyways so I'm sure she can't tell the difference.
Helen goes up to the front counter to place an order, but I'm thinking she really wanted some actual chicken. So she's going to ask the bartender- I mean, fast food attendant... if he had any "specials" he can offer her. *Wink wink*
Does he? We'll have to consult the Fate Chart in the Mythic GM Emulator.
We are only just starting out so the Chaos Rank starts out at the default of 5, and I think the chances of them having any actual chicken they are just going to hand over to whatever random customer comes in and asks is Very Unlikely.
And we rolled 39. So that's a no. It's not an exceptional no, however. It's just a basic no. What that's telling me is that while he's telling her no, he's not being completely straightforward with her. He may actually have some chicken, or at least know where to get it. But now the question is, does Helen realize he's not being totally honest with her? She'll need quickness of mind here, so that's going to require an Agility roll. Helen's only got one pip in Agility, so she rolls 1 die, and we are going to say this an Average difficulty roll.
And that is a failure... So Helen does not pick up on the fact that he isn't being completely straight with her.
So then... with nothing else to do, I guess Helen will order a meal and go sit down to eat. She will order Fire Flakes. The book doesn't tell me what Fire Flakes actually are, so let's just assume it's like, spicy chicken strips or something... That will cost her 1 Trinket of currency and the book says it "Fills 1 point of Fullness."
Now my next question is, does anything happen while she's eating? We are going to go back to the GE Emulator to find out by rolling on the Event Focus Table.
And we rolled a 38, which is Move Towards a Thread. Hmm... We haven't actually pulled out the Mythic adventure sheet and added any threads yet, but I guess we do sort of have one now... "Find Real Chicken." So I'm going to go ahead and add that to the sheet.
So now that we have an actual thread to move towards, we need to figure out how we are doing that, or what is moving us towards it. For that we will roll on Mythic's Event Meaning chart. And by rolling two d100s I got Abuse The Physical...
Hmm... Okay, yeah... So I think what happens is, while Helen is eating she notices the bartender getting rough with one of the waitresses.
Let's say that she drops a serving tray and spills someone's food all over the floor and the bartender comes out and starts yelling at her. It says Abuse The Physical so let's say he actually slaps her. And being a woman herself, Helen won't stand for that.
She jumps to the waitress's defense and is going to try to make the bartender back down. We're going to use a Force roll to try to make the bartender back off as she bares her teeth and roars at him. And Helen has 2 pips in Force so she'll be rolling 2 dice for this.
Oh my god. And it's worse than a fail. It's a Flub. In Gorge World a Flub is basically like rolling a Critical Failure and the character is punished in some way. Now the rules say a GM may cause something bad to happen or evoke one of a character’s various features in a negative way. Since my GM is an emulator I'm going to have to roll to find out which of the two it wants to do. This will just be a simple 50/50 roll so we'll just roll a d4. Evens something bad happens, odds we evoke one of character’s features.
And I rolled a 4, so that's even. Something bad happens. And to find out what, we will again ask the Event Meaning Chart.
Lie Advice... Ah, okay. I know what this is. The bartender, completely unshaken by having this angry T-Rex roaring in his face, is going to "advise" Helen to back down and make up some kind of lie as to why she should. I'm going to roll one more time to find out what that lie is.
Negligence The innocent...? Oh, maybe he tells her that if they get into a fight there in the restaurant more innocent people are going to get hurt. Yeah, he puts on a show of being tougher than he actually is to make her think that he'll throw her all over the restaurant and create a full barroom brawl kind of situation if she tries to take him on. And because this is the punishment for her Flub Helen doesn't get to roll anything to try and call his bluff. So instead she just backs down and slowly slinks out of the restaurant with her head lowered in defeat.
But that's okay! Because remember, the whole point of this encounter was Move Towards a Thread.
So I think what happens is, after Helen leaves, the waitress chases after her, following her outside, to thank her for trying to stand up for her. And she's going to give Helen some advice on where she can find some actual chicken. And with one more roll that advice is...
Excitement Reality...
Oh... Okay... Yeah, I know what this means. And I will save it for the next post.
To Be Continued
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So after playing my first little session, as short as it was, I do already feel like I am starting to get a handle on the game. I only ended up doing two rolls in the actual game and the rest were all rolling on the Mythic emulator, but they were very simple and straight forward. I'll try making them a bit crunchier as the game progresses by adding in higher difficulties and experimenting with advantages and disadvantages, but so far I like the dice system. I didn't get a chance to try out combat yet either. I was kind of hoping things might go that way with the bartender, but that Flub kind of killed that. We'll see how combat goes when it happens.
As for the setting... This game is made to be played in any setting you want so I could easily homebrew something if I wanted to, but I figured since it's the first time I've ever played I should just use one of the stock settings provided. I didn't even realize it at first, but it's a very Burgerpunk setting. I've heard people joke about Burgerpunk before but I've never seen it actually implemented until now. I mean... I'm playing a TTRPG about trying to find a fucking chicken sandwich... but I'm having fun so I guess that's all that matters.