Personality: At first glance, Weslie is quiet and respectful, she keeps her head high but speaks in a humble, soft voice, at work she keeps the same tone, but with an air of past knowledge and pride (and perhaps small jokes) passing her lips. However if you catch her out of that professional attire she’s often jovial, swapping stories and heartily competing with her friends. She often bares a lopsided smile and a tender heart for good people. She’s stubborn but kind, if she doesn’t like you though, you’re sure to know it, even if she’s not rude she won’t placate for a second, she’ll tell you exactly why she doesn’t like you.
Appearance: Weslie is tall and broad shouldered, years of work as a builder keep her frame far from sleight, a trait which is usually bundled under winter coats and workers clothes. Her auburn hair is flecked with grey and often kept back in a loosely tied and wrapped up braid. Along with the grey, signs of her hard worked life show in the creased laugh lines around her eyes and cheeks, something she says, with pride, show she lived a good life.
Notable markings: The most notable trait Weslie bares is the jagged scar passing over her right (now blind) eye, she got this injury in the original attack on the Deadmines, though if you ask her she’ll tell you a different story every time.
There is a worn tattoo on her right forearm baring the crest of the Stonemason’s, it’s not something she tries to hide. “Yeah I was a Stonemason, what are you implying?”
A few, slightly newer tattoos are scattered on her body, a sea turtle on her left hand, a compass rose on her left inner bicep, and a sparrow below her right collar bone, all a map of her brief time as a sailor.
Bio: Weslie grew up within a family of leather workers near Eastvale Logging Camp, learning to shoot before she learned to carve wood. Soon she took to other professions, taking a liking to wood work and building. Later in life her newly formed skills took her to hard work as a carpenter, and proud work in the Stonemason’s Guild. After the tragedy of Stormwind’s conflicts she took to the Defias, anger at the heads of the Human kingdom reaching a boiling point along with her guildmate’s. She used her sharpshooter skill tactfully and her carpentry skills to repair the crew’s ship readily.
After the Defias’ original fall Weslie took to the sea, using vague references to her past experience with ships as a way on board until she could build herself a resume. After a few years of sailing she made foot-fall in Kul’tiras, and, unsuspectedly, the familiar creak of wood and sound of bustling citizens swelled her heart, a past she’d long years missed. However she found a hope in this country, they seemed to hate The Alliance Kingdom as much as she did, so she set her sailing days aside and set out to find a town with, perhaps less prying eyes that would be aware of her past.
Weslie is currently settled in a small town that was in need of a carpenter, a kind widow letting her stay in her guest house while she does small repairs around the property, she does this happily, as the woman is kind and hardworked with two children. She keeps her gun on her when she works in town, however, in case debt collectors or Ashvane’s men come by, she’s the first to greet them, rifle hanging over her arm, sharing short, clipped words with the intruders before they’re chased out of town. If any town folks know who she used to be, they don’t say it.