William Kage - Rogueport (16-bit SNES Remix) [Super Mario RPG soundfont]
@titleknown @basilouija
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William Kage - Rogueport (16-bit SNES Remix) [Super Mario RPG soundfont]
@titleknown @basilouija
DevDiary#3: "Monster again... I'm afraid... I'm always afraid..."
When it came to enemy encounters, Earthbound did it best. Not only could you see (and potentially avoid) enemies, but if you were strong enough, you could auto-defeat them, without even entering battle!
SixEngine has those features -- and adds to them.
DevDiary#2: "Oops! Forgot I was wearing these clothes."
I’m no Relm Arrowny, but I’ve been known to tweak a pixel or two. Sometimes, all you need is a palette swap to freshen things up. Fortunately, I can go way beyond that, and easily make my own sprites!
DevDiary#1: “We stand on the brink of a major breakthrough!”
Let’s talk about SixEngine, the side-project I’ve been secretly picking at since mid-2013. It started out as just a proof of concept, to see how closely I could simulate some Final Fantasy VI mechanics in a web browser.
Casey interviews William Kage and talks about his amazing SNES music!
Casey interviews William Kage and talks about his amazing SNES music!
It’s very rare that I pay attention to the sidebar on my Facebook page, but for reason I noticed this classic Super Nintendo controller out of the corner of my eye and clicked on the link. It brought me to the page of William Kageand the amazing SNES music that he makes. For the duration of the day, I listened to the fantastic scores that he composed that were reminiscent of my favorite video…
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William Kage is a brilliant producer who creates originals using 16bit sound font. Por example: Chrono Trigger.