not gonna lie, the amount of hype surrounding windwaker compared to like. playing it. is not what i expected (i'm halfway through hd)
it just feels kind of empty? and i really really REALLY dislike what happens to tetra. it's genuinely hard carrying on with the adventure and just leaving her in the castle. there's never been another time in a zelda game where i've thought "god i wish i wasn't playing as link right now," which sucks? and the king of red lions is such a waste of a companion character. i like FI more, somehow. the combat is kind of oversimplified with the onscreen commands for "parrying" so victories feel unearned. the great sea is nothing compared to botw hyrule and some of the sfx, especially link's noises, grates on me.
i sit down to play windwaker and always end up wanting to play botw instead, which is the weird part of coming at the series without nostalgia goggles. i played botw first. playing twilight princess was fantastic bc it's SUCH a unique experience compared to botw and felt more compelling and streamlined than the controls and story in ocarina of time. skyward sword hd was good to me partially bc my expectations were abysmally low. i had pretty high expectations for windwaker and honestly so far i can find things to love (link's expressions and the art style, dragon roost island music) but in general it just feels a lot more hollow than a lot of video essayists express.
and yeah i know the story is special to a lot of people and a meta commentary on the success of the franchise or whatever but just like with skyward sword, i find it still pretty basic despite it being unique compared to the other games? again i'm guessing it's a nostalgia thing, but it's not like i had nostalgia for twilight princess, which ironically has my favorite story and makes its subversions in really subtle self-aware ways, and seems to really CARE about each and every character. god, i hate what they did to tetra in windwaker lol.
i also think i can kinda pinpoint why the open world in windwaker feels like a repetitive chore and i've spent like 1500 hours in the botw open world, storytelling is so much more possible and encouraged in botw. it's about the journey more than the destination. windwaker has repetitive locations that almost always have things to help link on his quest. botw world is just like, yeah there's a shrine, but just EXPLORE for the hell of it! learn about the world, tell your story! find 900 koroks and in that process become intimately familiar with every inch of the map! you don't need a fish to fill out your chart and tell you about the one (1) Thing to Do in the area. the game teaches you how to observe, how to innovate based on what you know of nature and the physics engine, and doesn't make 95% of what you're doing NECESSARY, which imo makes it all the more special to do.
link's character in botw has this profound feeling of wonder and experiences healing through nature after trauma. he grapples with identity and purpose in a way other links haven't, even if that's up to the player to observe in flashbacks and realize with the kind of gameplay that's encouraged. windwaker link is more of a coming of age story and just feels less meaningful so far to me personally, and it's even more annoying bc the main female character is both sidelined (and whitewashed which what the FUCK needs to mentioned more bc that's bullshit) in favor of link's story. maybe the second half of the game will change my mind, i hope so!














