Moving from concept map to wireframing, there seemed to gap in process. Cooper, Sera, and I have been disussing various mobile UI patterns for the iPhone (navigation styles, actions, pages, and sorting structures) and different techniques of wireframing/prototyping - figuring out a few approaches to fill this gap. For me, a wire flow exercise seemed to do the trick.
Above is a snippet of wire flows for the Canary iPhone app: high-level wireframes outlining overall structure, global functions, key features based on my concept map, and user flows for common tasks. The intention is for these wire flows to inform my wireframes, which I'll be working on and prototyping over the next 3 days. View the all the wire flows in poster format.












