Tapped Out: A Love Affair
I’ve only ever been addicted to one online game. Sure I’ve had flings with a few others here and there but no game has ever come close to filling my needs as this one.
The Simpsons: Tapped Out has been the object of my affection for the last year and a half.
I know, I know. Tapped Out? Really? It doesn’t make sense to me either.
I first began playing this game when my boyfriend introduced me to it. We both love The Simpsons and often record episodes on TiVo to watch later on. So when he told me there was a Simpsons game, I just had to play it.
What started out as a bit of friendly competition over who could design the best Springfield turned into an all consuming obsession about who had the most money, donuts and who could level up the quickest.
We’d plan our days around the amount of time it would take a character to complete a task. At one stage my boyfriend was even waking up in the middle of the night to check his phone!
Then one day, the game became tiring. Developers weren’t bringing out new levels quick enough so the continuing storyline was brought to a halt. (The storyline often reflected what was happening in the TV episodes so it was fun to follow along.) Once my boyfriend grew tired of the game too, and the sense of competition was lost, it was not as fun playing anymore. So I’ve come to realise that a major part of my addiction was the sense of competition and the relativity.
The social side was also great. As more and more of my friends started playing the game, I could add them and see what they were doing in their Springfields.
Online gaming is social but is it considered social networking?
Social networking sites are defined as being:
- Public profiles within and bounded system
- A space to connect with people
- View and transverse their list of connections
Online gaming doesn't fit in with this definition but it is a way to socially connect with people through an online platform.
Sociality within online gaming
MMOG stands for Massive Multiplayer Online Gaming and includes games such as EVE online, World of Warcraft and League of Legends. Online gaming rules are a way to keep peace within online gaming communities. Game rules that are created by developers "overlap with rules created socially by players with social norms emerging from within the game space" (de Zwart & Humphreys 2014, p.1). So social norms which apply in 'real life' do not apply within the game. This is because in a reality, the act of killing would out someone away in jail but in the gaming world, this could earn the team points. Cultural norms blur which makes it easy for players behavior to get out of hand. This is why game developers have strict guidelines about what is acceptable and what is not.
Discrimination can be a big issue within online gaming communities. In League of Legends (LoL), 'newbie' stands for new player and can be a derogatory term. It is not uncommon to be called a 'fag' or the N-word. Despite it being almost impossible to discover a players race, age or sexual orientation, discrimination is still a big issue (Hodson 2013, p.18).
Sociality outside online gaming
The increasing popularity has moved sociality within the games to outside the game. Gamers start online forums, YouTube channels and participate in conventions like Comic Con to connect with others who share the interest. Despite the lack of opportunities to connect with people in the games, there are so many other ways to connect.
I think online gaming is definitely becoming more and more popular and even though it doesn't fit in with the definition of a social networking site, it should be considered an online social platform of sorts.