WORKWINGS
WorkWings are a fantribe set in Pantala. They were the most abundant tribe, claiming the plains. However after betrayal in the Tree Wars, they were forced to evacuate to Beetle Lake.
They're descendants of HornetWings, a descendant of BeetleWings that split into Hive and WorkWings, WorkWings maintaining an abundant amount of NightWing genes from the split. Despite this, due to not receiving any vision dedicated solely to them, they do not believe Clearsight ever existed, using a deity named Pannipha, a hybrid of all Pantalans, to explain their existence.
They can be in any color except for white and usually have dulled colors. They tend to have no more than 2 colors, excluding claws, eyes, mouth and teeth, though its not impossible to have 3. They're named after either insects, though rarely butterflies, moths or bee-like ones to prevent confusing, or a suffix of a gem, rock or wood with a usually brutal action like 'puncher'. When one becomes a Vague, they keep a component of their name and pair it with their strongest skill or trait.
They are capable of using stingers on their tail or wrist, sensing with their antennae, and have unnatural strength and traverse any terrain (except air as they're flightless*).
They rule by a multi-queen system, having multiple dunes with one major dune hosting the main queen, the "Vague". The rest are appointees by the vague, usually relatives, to rule the other 4 dunes. Once a Vague is chosen, she must go through a trial to be confirmed as one, gaining a pair of 4, dragonfly-like wings, as well as one of their previous traits enhanced.
WorkWings used to have very close relations with SilkWings and especially HiveWings, having summits for celebrations with them. Though the war has separated them from eachother and lead the tribe to be isolationists.
Their current Vague is Goldenwhisperer along with dune queens Jadeshoving, Pharaoh, Cyrogladiator, and Azulwashing.











