The Monster Hunter’s Guild
A guild formed ten years ago by the famous monster hunter Valzelia Ny’xan which specializes in the hunting of dangerous Monsters. They charge almost as much as the Wolf Mercenaries do, but guarantee that, unless the problem is specifically caused by sentient humanoids, they will solve it, even if the information given was faulty. If guildsmen leave or die without solving the problem the contractors are payed back the down payment and an industry massive 70% failure charge. The guild itself provides a number of important services for prospective monster hunters as well. Bed and Board at any Guildhouse, knowledge on the various monsters and dangers they may face, training with specialized tools and weapons, occasional discounts on scroll or potion services, contacts for selling valuable monster body parts, and a guarentee that if its possible curses, diseases, and other conditions that come from this line of work will be treated, and if its too late by the time word reaches the guild funeral services will be guaranteed if they are possible.
The Guildmistress has made deals with both the Wolf Mercenaries and the Raven Cult, as well. The Wolf Mercenaries will farm out routine monster hunting work, giant spiders and rats, simple things like that to the Guild in return for a guarantee of any and all work that transitions from adventurer to mercenary will be given to them at first opportunity. The Raven cult has created several unique magic items for the uses of the Guild, and has made all of their Libraries knowledge on curses, diseases, magical ailments, monsters, and other related effects available to the guild, on the condition that the Guild will share any major magical, historical, or other knowledge finds they find in ruins or amongst monsters, and that the Cult will always have first bid on valuable monster parts that aren’t acquired as part of a contract.
The special tools created for the Guild are many, but the most notable and important are the Monster Dissection Kit, which contains all the tools necessary for dissecting monsters and preserving their valuable parts, and the Bag of Stowage, which can hold and preserve up to 300 pounds of body parts, neatly organized and cataloged for ease.
The Guild has four departments: Hunters, Traders, Researchers, and Spokesmen. Each group has a differently emblazoned badge.
Hunters have a badge emblazoned with crossed sabers and dual crescent moons.
Traders have a badge emblazoned with a chest with a heart on its face
Researchers have a badge emblazoned with a book and a scalpel
and Spokesmen have a badge emblazoned with a chest with a book on its face.
Hunters are the most numerous group, with rank of skill being sorted by wooden, copper, bronze, silver, gold, platinum, and adamantine badges, with wooden badges being reserved for those being tested or trained, and adamantine being reserved for only the most skilled, including the guildmistress.
Traders have either a golden or a mithril badge. Golden badges deal in more common items and generally sell to apothecaries and trophy hunters. Mithril badges deal in the most valuable and difficult to find items, and find single purchase buyers.
Researchers are the least numerous, and all have a mithril badge encircled in adamantine. They research the strengths and weaknesses of monsters, and compile known facts about monsters gathered by hunters into compendiums for field teams.
Spokesmen all have silver badges. They stay and stock guildhouses and travel to other nearby cities and towns to look for contracts. They get the research books most likely to be of use to hunters when they arrive, discern as much extra information as they can, and see how reliable witnesses and informants are before the hunters arrive, thus informing them of any research or leads they may need to do to do the job. When possible they stay at the location to make sure this gets done, but otherwise will leave the books and their notes at the nearest ravenite library or temple.
















