We just can't leave well enough alone, apparently; so we go back down into our mineshaft and caverns, and you might say it could have gone better. Also, more portal opening.

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We just can't leave well enough alone, apparently; so we go back down into our mineshaft and caverns, and you might say it could have gone better. Also, more portal opening.
We begin our foray into other worlds with something nice and familiar... only, maybe it isn't quite so familiar after all! After deciding we don't much care for the wildlife, we head back -- straight into more fail.
In search of a better, safer mining arrangement, Utoxin digs down below our base -- and finds an abandoned mineshaft! So much for safer... Oh, and some other things happen, which may or may not involve making portals.
Our dynamic trio make some headway on their hoard of resources... and play with some creepers, face zombie invasions, receive lessons in self-reliance-- and generally go out of their way to tango with danger.
We start to feel settled in, despite the: vanishing torches, terrain sabotage, no sense of direction, exuberant creepers, lack of reliable food source-- yeah okay, I think you get the idea.