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[Cw: blood, bodily harm]
Selryna was pretty messed up.
Her lover, Urianger, and her twin, G'raha were beyond besides themselves with fear for her life. She appears on the ship, covered in blood, within an inch of her life. She was basically laid open from hip to chest.
While I was doing the instance, I think Sel "died" twice, maybe 3 times. I headcanon that she received a life threatening injury each time she triggered the "you're not dead yet buff".
Fortunately between all the healers they manged to close most of the wounds, but she did not come away un-scarred nor did they fix everything. A few bones were left broken in favor of stopping bleeding elsewhere, both internal and external, and she was in extreme pain for days. Urianger wouldn't let her leave the ship on her own, and carried her most of the way back to the Annex. For days afyerward Urianger, Raha, or Thancred had to hold her up whenever she stood or tried to walk.
What kind of childhood or adult moments that they tease eachother about. What does one do that makes the other go "that's it this is a chase now"
What a great question! Sel and Raha's childhood is not something I think about a lot, so this really helps! :D
There was a time when they were kids when Raha thought it'd be cool to switch places since "We're identical, Ryna, no one will be able to tell!" And Sel totally let him dress up in her clothes knowing full well everyone would be able to tell because of the miqo face markings. The whole tribe at the time just kinda went along with it. A year or two later he's all: "Ryna how COULD you let me do that?"
She hasn't let him live it down to this day, and he will most certainly chase her down to keep her from speaking of it!
Selryna's partner is Urianger! While their relationship is not a secret, they kept most, if not all, of their intimate interactions private (no kisses, hand holding, hugging, etc. while others were around) This was more out of shyness and a bit of fear than anything else.
The two came together after both Selryna and Urianger both lost lovers (Moenbryda & Haurchefant) So both were very tentative about their relationship, fearful of either rushing things, or losing the other.
Urinager is the one who fianlly decides he doesn't want to hide it anymore during the scene on the moon where both are alone. He tells her he wants her and everyone to know that he loves her. This is also the first time the word "love" is used in reference to their relationship!
When introducing her to Wilfsun and Bloewyda, Urianger refers to Selryna as "the one whom with I wish to spend the rest of mine days" which then leads to the two blushing and lots of questions regarding their "engagement"
Answering some WoL questions!
30 WoL Think Thonkers
13. Is there a canon moment you've drastically (or not-so-drastically) rewritten? A character death, or something that just really did not fit your WoL's character. Or just some alterations and personal touches you've added? Has that had any long-term changes on the wider story?
So I've touched on this. But, like… ya gotta make some changes here and there when you have five warriors of light. Especially as I otherwise try to stick to the canon events as close as I'm able. Somethings just work out fine "but there were five of them instead," but a lot of other moments need to be fiddled. Change a bit of dialogue, assign roles, etc. The big one is like… still making sure there's urgency and danger that may otherwise seem more mitigated by having 5 people instead of 1. Kind of a big one was working out that whole Ultima Thule section… and especially the last part approaching Meteon where, in the game, the lonely WoL end-walks through the last section. It feels like some of that meaning is lost when you can just say "well there's five of us, so its not as bad." So I had 4 of them just also sacrifice themselves alongside the other scions. It works out that my characters have similar motivations as some of the scions, so it follows that Capsisi and Thancred would go out for similar reasons… same with Estinien/Ejvi and Y'shtola/Urianger/Jalliim… G'raha and Beutiq was a bit harder, but I was able to work out some development for Beutiq and it helped them become better friends lmao. Then that leaves Kola for the big walk at the end.
Here's one I'd like to talk about too. Another moment that needed some arranging was that final fight with Zenos. Even coming out of the Endsinger fight, and despite it being Zenos… it's still a 5v1 fight and feels disjointed… I needed a way to get them from the start of the fight to all 5 of them being exhausted/near death at the end. An easy answer would just be to say that, like… its still Zenos, and he's just coming out of being super-powered by Shinryu-power, so it could still be a close fight at 5v1. But that wasn't convoluted enough.
So what I came up with instead; using what he still had of his power as a mothercrystal-powered primal, Zenos was able to create a localized, like… division. Locking each of my WoLs away from each other, and dividing himself among them--taking Zenos just down to his "normal," but still very powerful, self by five and creating five 1v1 fights against each. But how can I push it more? How can I make it more "epic" for this finale. Super power my characters, of course. Every punch they usually pull or innate limitation on their usual powers/jobs is removed. A great gift the game gave me for making this happen was telling us that over-expending one's aether is another way to exhaust and deteriorate your body. And number of jobs' lore talk about natural limitations to prevent that. You can only summon this for so long, or you need to build up natural energy to let that happen. But if you take the limit stoppers off… sky's the limit. And a natural conclusion was to combine each of their two jobs as well.
The big one for Jalliim was keeping MCH's automaton queen constantly summoned, powered by his own aether, in addition to empowering his fairy to stay in "Seraph" mode. Beyond that, it was a lot of gun work and rapid-firing offensive and defensive SCH spells. The kinds of OP shields he improvised in that fight were incredible. Just had pages and pages floating around him, pulled from his tome to keep empowered.
Capsisi's NIN Bunshin lasted way longer than five attacks. Going full, like, Naruto-mode and having shadow clones constantly popping up around the fight, trying to overwhelm Zenos. And the concentration going through to keep that up and keep her sage nouliths constantly on the move. I'm still trying to think of how cool I could make it to perform ninjutsu spells with those things.
Number one for Kola is Living Shadow is also there the whole time. Normal side or Dark side, they're both in on this. And then Kola's latent potential as a "Mime job" really starts to shine. She'll start with her best DRK and RDM skills but it'll grow and expand. Every discipline she's practiced… every skill she's seen. All of it coming into play. Every spell she possibly can--dualcasted, of course. Even a blue mage might blush at the list of combinations. It might stop short of some of the highest skills (no Ultima, for example), but she'd be pulling out as much as she can remember. Mime skills, I'd say, would still have to be cast from aether--including the precise mimicry of physical skills. So she'd be burning through it like a candle in a house fire. Given time, though, it'd be a fun fight to coordinate and choreograph.
Fun thing for Beutiq is that he does most of the relic weapon quests. The HW anima weapon quest provides some interesting possibilities. A "living" weapon whose "soul" inhabits a little minion figurine. Move that weapon into the Terpander Lux itself (empowered by Beutiq's aether of course), and he's got a living harp bow that can float around the battlefield on its own, providing BRD support fabricated entirely based on Beutiq's own strategies. From there--most of Beutiq's time in Eureka was honing his skill with the katana while crafting the Torigashira Eureka. It was meant to learn more of the far eastern "art" of forging a katana. But Eureka itself helped mold his abilities--even if its not his strongest point. But combined with the empowering strength of his own BRD skills (and the extra fire power of the bow itself), it comes down to an intense blade battle between them.
I've already touched on Ejvi's fight--mostly how it ends. She wouldn't go full avatar mode until Zenos does, but goin all in with the reaper skills for a real 1-on-1, but using her scythe as a focus for casting BLU spells. Just about every BLU spell she can pull out to keep the pressure on Zenos, or just distract him--and that ABSOLUTELY includes opening the fight with Flying Sardine. Then the fight escalates, they both move into "Avatar mode." And then, as I said, Ejvi eventually wraps it up by Blowing Him the Fuck Up.