(FLiscord prompt: "The next generation of Ambitionful folks are coming down to the Neath, and your FLOC is tangled up in it somehow. What is the Ambition, and how does this involve your FLOC?")
You've dreamt of it. Everyone has. Lights on high towers; eyes glimmering in the dark, like stars in the night; claw, scale, fur, wing. Most find these to be terrible nightmares. But you always rise with a terrible heartache...
Similar to Evolution (though not motivated against Destiny), the FPPC is pursuing a transformation under peligin light into something quite strange. The quest towards that dream is sinuous and shadowed, sending you all around the Neath to learn what it means to be a monster. Along the way, you'll find a colorful cast of characters who all have their own perspectives on the question, and the liberation and loss involved.
One such character is William Ashcroft. Pointed to him by Minerva, who's a guest character from another Ambition (The Grand Hunt!), you find what seems initially to be a Parisian academic but is soon revealed to be a shaken survivor from the Fifth and already a monster. Bereft of purpose in his life by the vast tides that swept through the world, heedless of whatever it was he wanted to do (he's forgotten), he ends up being quite willing to tag along with you. I am, alas, too hungry to work out how he ends up. It's probably dependent on your choices; Ashcroft's will is fickle, and if he doesn't have a purpose he'll happily take any offered to him.
Third-act twist is that the New Form things are essentially four-sexed, with the claw/scale/fur/wing theme actually being the tetrachotomy, providing the near-obligatory Treasure forking - the FPPC chooses one to turn into or to reject the New Form and accept their humanity, which is possibly a worse and less justified ending than LF Diamond.
First in the Order of the Cavaliers Chthoniform - +13 Dangerous, +7 Persuasive, +2 Monstrous Anatomy, +4 Dreaded
Your armor has not yet formed; your new eyes have not yet opened. But your fangs and your claws are keen as ravenglass, and your blood courses in the drumbeat of war, and others walk behind you, in the shadow of the banner you will fly - when the time comes - when your towers rise, against all who might rend them to the stones from which they came - when it is, at last, the hour of liberation.
The Hood of the Emerald-Eyed - +13 Shadowy, +7 Persuasive, +2 Mithridacy, +2 Respectable, +2 Bizarre
Silk and spice, life and love, are traded in the markets of mankind; but you no longer count yourself among their number. You take for your coin the scales of dragons and the tears of gods, and in their exchange memories, hearts, secrets, snatches of song. You are still so nascent; but already your eyes glitter, green as venom, and soon you will cloak yourself in scales to mark what you have become. Nothing will be beyond you; and even the merchant-kings of the Bazaar, worn in their age, will be bought in time.
The Mantle of Beasts - +13 Persuasive, +7 Shadowy, +2 Artisan of the Red Science, +4 Bizarre
For so long, you have been only human, clay-fleshed, stone-eyed, chrysalid-skinned; but now you are aflame with rebirth. Your fur is only the thinnest of tufts, and your senses still so heartwrenchingly dull; but the Change is set in your bones and your blood, and when at last the hour comes, all that remains of what you were will perish in an instant - and you will not regret.
The Feathers of the New Wind - +13 Watchful, +7 Persuasive, +2 Artisan of the Red Science, +4 Bizarre
You can almost pass for human, right now. But feathers burgeon from your skin, and their tips are a red none under the Sun could ever know. The colors and the treacheries of the Neath are old friends to your new heart (though always your wings waited in its hollows), and in their glory you break chain and chain and chain again. It is a motion as natural as breathing; as natural as flight.
(And the obligatory alternative, for if, after the Ambition all about understanding and pursuing monstrosity, you decide you don't want to be a monster.)
A Vitruvian Physique, Pure and Perfected - +13 Persuasive, +7 Watchful, +2 Glasswork, +4 Respectable
Your skin is soft, your eyes are white, your teeth are just the right shape. You are scarless, and never sick. The shape of your flesh cannot be altered, for more than a moment, by blade or poison or Shapeling art. When you dream, you dream of wind on your skin, the scent of rain in the wood, the warmth and light of a sun-bathed meadow, gold and green, horizon to horizon. And your heart - your heart, at last, is quiet.