ok so my current fort I'm messing around with is one with the set goal to resurrect a bunch of dead folks using this custom dfhack script that dips into curse tomb mechanics to tap into the revive and reanimate interactions.
a bit more in depth in the read more
before we get to that part there been a lot of stuff that happen since the site swap showcase post... site-swap and the later army view script I work on didn't really work out given the whole flaw with site-swap wasn't fixed so I took a break from that and went into figuring out how tombs work which led to some deep poking and writing a series of scripts that poke into assigning corpses, interactions, and zone placements for activating the interactions for tombs.
then realizing the vanilla interactions don't work well on mangled bodies that often... flash forward to this session
the session is a bit more dfhacked as it starts with the mobile nano void fort with heavy use of nomad and finally figuring out a way to get around the hidden location even if you reveal it in dfhack ordeal.
this new reveal site uses embark notes to map where the hidden sites are while revealing them so the player... gets assaulted with a blinking light for locations they may or may not want to visit.
so I learn this is a one time use script as it permanently sets the sites and embark notes on the save. the navigation of the world map while I do void fort stuff got a bit easier because of this and I been traveling the world for locations with old dead bodies and possible interesting people. the journey ended up with seeing a kobold encampment which I scoop up with a petition script and the kobolds in the fort were a major part of the workforce. later ended up finding some lairs that had a name dingo called egun lurchedglory and a named giant cougar called spitefulvalleys.
which led to the spot that spark me making this tumblr post a desert titan lair which had 2 skeletons and said desert titan SquidRivers the snarling rain. after moving in the desert titan into the fort and scooping the bodies I went into prepping the curse tomb set up for resurrecting them.
the end result was uhh
getting utag resurrected and finding out what happens when you use an revenant/intel undead resurrection on a mostly skeletonal body.
right after petitioning them to join the fort I notice utag wasn't really moving which led to a quick examine that the game treats them as wounded and needed treatment so I went and set up a quick hospital bed and assign a kobold to be head medical chief for the task.
tried to assign the desert titan but they proceeded to not do the task
the kobold doctors operated on the skeleton by cutting off the remaining rotten flesh which led to utag having a series of straight scars all over the bony body.
then done the same on the other skeleton who name is quogub
so there's like two skeleton bowwomen that just got cool scars.
and suddenly after loading in the save to check on quogub's description uhh they are both gone.
so now there's two historical figure resurrected skeleton hunters with surgery scars on their bones out in the wild of this savefile.
figures they were too cool to be in my fort any longer, I think one of them was a mom also.