Workshop Task #1: Character Sketches
This weekās workshop task asked for us to take a whole sheet of paper, and fill it up with poses that help define our protagonists for our upcoming final project. Whatās funny is that, normally, Iād love to have attempted a full range of motion: my character swinging his spear, or actually taking the moment to reach out and perform magic. It would look almost like a second of animation, broken down into so many frames. However, my sketchbook isnāt that large, and I realized I was more comfortable drawing much larger than I anticipated. As a result, I only drew my character 6 times instead of the 10 or more times I wanted to. Trying to build up solid muscle memory of how to draw a character is tough! I feel like I need to do this again, maybe even with my other characters.
So, here, we have one of 3 main protagonists: Prince Neros! I created him last semester for my Writing for Video Games class. Heās an ice-powered prince who has been cursed by the gods of his homeland, and he needs to get together with his childhood friend from the woods to figure out why this curse has fallen upon them, and what they can do to stop it. It turns out that he and his friend are two of the three heroes of the prophecy, and they must collect the third hero before they can conquer evil. They recruit that third character, and ultimately discover the source of the evil and, through the power of friendship and teamwork, save their world.
If it sounds a little bare-bones, thatās because this really isnāt even the half of it. If youād like to know more, my whole game bible is available to read here.
The excerpt of the story that Iād like to most explore is when two of the main characters, Prince Neros and Princess Anthea, first meet the Water Oracle, Pegaios. Pegaios tells them what he knows of the prophecy, and directs the heroes where to go next. Iāve already mapped out this story in a screenplay-esque style in my Mission Level Script for the game class, and I think it would be a good excerpt because my audience here (the professor and my fellow students) have never seen or heard all about the game. This way, it provides exposition and context where there would usually be none.
(As a side note, I like the top middle drawing the best. It might be the most dynamic-looking thing Iāve ever drawn! Which is exciting.)