This video explains perfectly why equity in resources does not guarantee equality in conditions.
Side note: Guess which toddler is a "liberal" of the three. LOL.

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This video explains perfectly why equity in resources does not guarantee equality in conditions.
Side note: Guess which toddler is a "liberal" of the three. LOL.
Creating Perfection- World Dynamics pt.2: Building
In the real world nature is a variable, and we have to work with nature in order to successfully achieve certain things such as building, however, it is not impossible to work with the natural environment in real life where as in many mmorpgs it is.
Why is that so? Well it's simply because it would take too much for people to simply create a world where trees grow and animals breed which would still correspond with the story. However without a particular story we are completely open to create any game we want.
This is one of the aspects which forces me to like minecraft so much, in the sense that you are so immersed that you have to use your surroundings to help you have a better gameplay, and there's something about that that really appeals to me.
The reason being is probably because that foraging is a part of a game within itself, God knows that people are out there like me, who spend countless hours on farming games, and farming and cutting trees in Minecraft, because there is an aspect of fun that comes from it, not to mention that video game animals do not have to have health checks or disgusting smelling crap. I think that having a world with a growing natural environment will definitely be something that players will look forward to.
Allowing players to develop their own environment is essential, maybe even vital in order to create a good MMORPG the way I want to create it, I feel like there will be people that will love that aspect, and develop the world around them to the point where they'll actually have a community of people who love to build.
Limitless building, building towers, homes, and even engineering vehicles, it'll all be a part of our world.
Creating Perfection- World Dynamics
I'm imagining a world where you're not limited at all by what the world has to offer.
I've come to the conclusion that when you create a world with a predetermined story you start to fall into the realm of making a predetermined game atmosphere. I feel like once you create a world with boundaries, you've already begun to fail as far as a custom story goes.
For example, if I already know what I came from and what I'm there to do what the hell is the point of me not just leveling in order to do it. I mean, what the hell is a side quest anyway? Granted, that a predetermined story is fine for a regular MMORPG, but a worldly objective that is never acheived is very discouraging for players and contribute negatively to the psychological aspect of gameplay.
My idea involves no worldly objective, it involves a personal objective one only identified by the player, be it public or private, if a player can set personal short term goals it can be a much better motivating factor than a world goal, and a slew of pedantic instanced dungeons.
So, all in all forget the story of the world, scrap it altogether, we don't even fully know where earth is from and what our existence on Earth even is, so why should we even bother with an even less significant world.