Hels’ power is a simple one.
He can light himself ablaze with nothing. Immune to fire, thankfully, the scorching heat and thick smoke can and has killed. The Red Knight, they call him. A terrifying villain.
It’s why his supersuit consists of Netherite, after all. He doesn’t wanna be naked after every fight! That’s just impractical!
Oleander’s (Evil Xisuma’s) power is hard to explain. It draws from the stars, from the sleep they induce, the dreams that play. When asleep, they are also awake - able to move away from their slumbering body, able to roam the earth. The stars often guide them along these nightly journeys. Giving whispers of advice, helpful both in the dark and the light.
They can’t do much with it. Spying, maybe, if it weren’t so weak. They can only move an apartment and a half away from their body. They mostly use it for the company of the stars, really.
It sucks that it’s the most they can do at all. A sick little thing, they are, struggling to breathe and get around. In and out of hospitals frequently. (Paid off by their superhero of a brother, Xisuma.)
Tonight, the stars scream - wake up, take a walk. Listen to us. You must survive.
Wormman’s power is not that impressive, but it’s easy to understand.
He often uses it to help in the aftermath of fights. Sure, he technically has the skill to be on the front lines, but it was never his calling. First responders need all the help they can get.
One battle ripped through a hospital, lately. Worm tries desperately to dig through the rubble, but most people he finds are too late. The people residing there were already sick, the risks of death were much higher. But even the doctors weren’t safe.
Two new people help this time, as well.
Some brown-haired guy who runs hot and a white-haired person who smells of flowers. Hels and Oleander, if Worm remembers right. Hels digs through the debris, Oleander comforts the survivors and their loved ones. It’s nice when civilians who were nearby offer to help.
Wormman knows his disregard for his own safety often puts him in danger, but he thinks it's best to accept help where he can get it. Somebody might be a villain, but if they're helping then they're helping! Wormman really doesn't think he'd be able to tackle this job alone, and it'll still take a few minutes for the emergency services to arrive.
Oleander doesn't look particularly strong, so Wormman is grateful they've found a role suitable for them. He doesn't have much time to chat and make sure anybody he finds it okay right now, and he hates that. It helps to know somebody else is looking after them. Whilst Hels approaches the rubble with an unmatched fury that's intimidating, but gets the job done.
They can't save everyone. Even Wormman knows that. But they're able to save a whole lot more than if he were on his own.
A gentle hand on his shoulder distracts Wormman from his stupor. Hours have passed without him even realising. They're starting to clear the rubble away, now, instead of searching for survivors. Wormman didn't even realise so many people were here.
The moment he stops moving, he's trembling. It's hard to even stay standing for his shaking legs. Oleander's hand is still on his shoulder, smiling and murmuring that Wormman should take a break. They look just as exhausted.
They both end up slumped beneath a charred tree in what used to be a courtyard. Hels joins them soon after, grumbling about stupid heroes and property damage and don't they care about where they're fighting? Wormman is too tired for that discussion. It's amazing the bond you build in such a short time because of something like this, because he's already drifting asleep on Hels' shoulder.