I've been playing Slay the Princess lately, and there's some visual elements in there that make me really think of Victoria Dallon from Ward. So, have a fusion crossover snippet.
--
You're in a grimy alley, full of dumpsters and fire exits. A breeze flows through, carrying the tang of nearby saltwater. It makes the white cape on your shoulders flutter.
On your left ear, something crackles to life. A headset. "You're in Brockton Bay. At the end of the street is a warehouse. And in the warehouse is a villain. You're en route to kill her. If you don't, it will be the end of the world."
That sounds important. "Which villain?" you ask.
"She calls herself Damsel of Distress," the voice says. It's warm and personable, soothing to listen to. You decide it must be your handler.
"What's the rundown on her power?"
"She'll end the world if you let her. The less you know, the better off you'll be."
"That's not a rating," you note.
"You don't need a rating for what you're going to do. Which is killing her, by the way."
"It'll make me feel a lot better," you insist.
"Fine. She's a blaster 7 mover 2. Does that make you feel better?"
It does. And yet --
"That's pretty low for someone who can end the world. Are you sure she needs to be killed?"
"Yes. She's a member of the Slaughterhouse Nine. The PRT has put a kill order on her. Do you think you know better than the PRT?"
You've had your disagreements with them, but not for something at this level. If the PRT says she's a villain so dangerous that it would be self defense to kill her on sight, then it must be so.
"Sounds fine to me," you say. "I'll get going."













